Giant Tarantula

CR: 8 XP: 4,800


N Gargantuan vermin


Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4


Defense

AC: 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)


hp: 115 (10d8+70)


Fort: +14 Ref: +4 Will: +3


Defensive Abilities: barbed hairs


Immune: mind-affecting effects


Offense

Speed: 30 ft., climb 30 ft.


Melee: bite +15 (3d6+18 plus poison)


Ranged: barbed hairs +4 touch (nausea)


Space: 20 ft. Reach: 20 ft.


Statistics

Str: 35 Dex: 13 Con: 24 Int: — Wis: 10 Cha: 2


Base Atk: +7 CMB: +23 CMD: 34 (46 vs. trip)


Skills: Climb +28, Perception +4, Stealth –7 (–3 in webs), Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)


Ecology

Environment: any forests


Organization: solitary, pair, or colony (3–8)


Treasure: incidental


Description

Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet).

A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

Poison (Ex) Bite— injury; save Fort DC 24; frequency 1/ round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

Save DC is Con-based with a +2 racial bonus.

Source: Pathfinder Roleplaying Game Bestiary 2