Giant Tarantula
CR: 8 XP: 4,800
N Gargantuan vermin
Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4
Defense
AC: 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp: 115 (10d8+70)
Fort: +14 Ref: +4 Will: +3
Defensive Abilities: barbed hairs
Immune: mind-affecting effects
Offense
Speed: 30 ft., climb 30 ft.
Melee: bite +15 (3d6+18 plus poison)
Ranged: barbed hairs +4 touch (nausea)
Space: 20 ft. Reach: 20 ft.
Statistics
Str: 35 Dex: 13 Con: 24 Int: — Wis: 10 Cha: 2
Base Atk: +7 CMB: +23 CMD: 34 (46 vs. trip)
Skills: Climb +28, Perception +4, Stealth –7 (–3 in webs), Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)
Ecology
Environment: any forests
Organization: solitary, pair, or colony (3–8)
Treasure: incidental
Description
Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet).
A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Poison (Ex) Bite— injury; save Fort DC 24; frequency 1/ round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.
Save DC is Con-based with a +2 racial bonus.
