Giant Toad
CR: 2 XP: 600
N Large animal
Init: +1 Senses: low-light vision, scent Perception: +8
Defense
AC: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
hp: 22 (3d8+9)
Fort: +6 Ref: +6 Will: +0
Defensive Abilities: poison skin
Offense
Speed: 30 ft., swim 15 ft.
Melee: bite +5 (1d6+6 plus grab)
Space: 10 ft. Reach: 10 ft.
Special Attacks: swallow whole (1d4 bludgeoning, AC 12, 2 hp)
Statistics
Str: 19 Dex: 13 Con: 16 Int: 1 Wis: 8 Cha: 6
Base Atk: +2 CMB: +7 (+11 grapple) CMD: 18 (22 vs. trip)
Feats: Lightning Reflexes, Skill Focus (Perception)
Skills: Acrobatics +5 (+9 jump), Perception +8, Stealth +5, Swim +12 Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth
Ecology
Environment: temperate forests, plains, or swamps
Organization: solitary, pair, or knot (3–12)
Treasure: none
Description
Poison Skin (Ex) A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin.
Skin—contact; save Fort DC 14; frequency 1/ round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.
Most giant toads live in dryer areas after maturing, returning to the water only to mate and give birth.
Giant toad companions are identical to giant frog companions (Pathfinder RPG Bestiary 135), save that they lack the frog’s tongue and pull abilities.
Instead, they gain the poison skin ability at 4th level.
Toad, Glacier This improbably large toad has pale blue flesh and a body covered with jagged, icy growths.
