Giant Water Strider

CR: 1 XP: 400


N Large vermin


Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4


Defense

AC: 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, –1 size)


hp: 19 (3d8+6)


Fort: +5 Ref: +2 Will: +1


Immune: mind-affecting effects


Offense

Speed: 30 ft., fly 20 ft. (poor)


Melee: 2 claws +2 (1d4+1), bite +2 (1d2+1)


Space: 10 ft. Reach: 5 ft.


Statistics

Str: 13 Dex: 13 Con: 14 Int: — Wis: 10 Cha: 2


Base Atk: +2 CMB: +4 CMD: 16 (24 vs. trip)


Skills: Fly –5, Perception +4, Swim +5, Racial Modifiers +4 Perception, +4 Swim


SQ: water skating


Ecology

Environment: any water


Organization: solitary or colony (2–9)


Treasure: incidental


Description

Tremorsense (Ex) A water strider’s tremorsense functions only when the creature is in contact with the water’s surface.

Water Skating (Ex) A water strider can move on the surface of water as if it were on land. A water strider swimming at the water’s surface can pull itself onto the water with a successful Swim check.

A giant water strider is a long-legged insect with the ability to walk on water.

It feeds on fish and birds. Water striders use their weak flight only to escape predators or for seasonal migrations to new breeding areas. They are sometimes kept as mounts by coast-dwelling humanoids. A giant water strider lives 1–2 years.

Carrying more than a light load (200 pounds) prevents a giant water strider from using its water skating ability.

Water Strider, Nymph These small, immature water insects are easily supported by the water’s surface tension.

Source: Pathfinder Roleplaying Game Bestiary 4