Giraffe

CR: 3 XP: 800


N Huge animal


Init: +2 Senses: low-light vision Perception: +8


Defense

AC: 16, touch 10, flat-footed 14 (+2 Dex, +6 natural, –2 size)


hp: 30 (4d8+12)


Fort: +7 Ref: +6 Will: +2


Offense

Speed: 50 ft.


Melee: 2 hooves +6 (1d8+5), slam +1 (1d8+2)


Space: 15 ft. Reach: 10 ft.


Statistics

Str: 20 Dex: 15 Con: 16 Int: 2 Wis: 13 Cha: 7


Base Atk: +3 CMB: +10 CMD: 22 (26 vs. trip)


Feats: Endurance, Run


Skills: Perception +8


Ecology

Environment: warm plains


Organization: solitary, pair, or herd (3–10)


Treasure: none


Description

Natural Weapons (Ex) A giraffe’s hoof attacks are primary attacks and its slam attack is a secondary attack.

These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees.

Giraffes usually avoid conflict.

However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves.

Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays.

A giraffe is between 16 and 20 feet tall and weighs 3,500 pounds.

Herd Animal, Stag Majestic and graceful, this powerful animal has branching antlers atop it head.

Source: Pathfinder Roleplaying Game Bestiary 4