Glacier Toad
CR: 6 XP: 2,400
N Large magical beast (cold)
Init: +1 Senses: low-light vision, scent Perception: +11
Aura: bitter cold (20 ft.)
Defense
AC: 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp: 73 (7d10+35)
Fort: +10 Ref: +8 Will: +3
Immune: cold
Weaknesses: vulnerable to fire
Offense
Speed: 30 ft.
Melee: bite +13 (2d6+9 plus 1d6 cold and grab)
Space: 10 ft. Reach: 10 ft.
Special Attacks: swallow whole (1d4 bludgeoning and 1d6 cold,, AC 14, 7 hp)
Statistics
Str: 23 Dex: 13 Con: 20 Int: 5 Wis: 12 Cha: 6
Base Atk: +7 CMB: +14 (+18 grapple) CMD: 25 (29 vs. trip)
Feats: Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Skills: Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14, Racial Modifiers +4 Acrobatics, (+8 jumping), +4 Stealth (+12 in snow)
Languages: Aklo
Ecology
Environment: cold hills or glaciers
Organization: solitary, pair, or knot (3–12)
Treasure: standard
Description
Bitter Cold (Su) All creatures within 20 feet of a glacier toad take 1d6 points of cold damage each round on the toad’s turn.
Glacier toads are strange, magical cousins of the more common giant toads. None can say for certain whether they were bred, or evolved from exposure to elemental energies.
Glacier toads have no practical use for most treasure, but have a fondness for shiny objects like gems and glowing items.
