Glacier Toad

CR: 6 XP: 2,400


N Large magical beast (cold)


Init: +1 Senses: low-light vision, scent Perception: +11


Aura: bitter cold (20 ft.)


Defense

AC: 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)


hp: 73 (7d10+35)


Fort: +10 Ref: +8 Will: +3


Immune: cold


Weaknesses: vulnerable to fire


Offense

Speed: 30 ft.


Melee: bite +13 (2d6+9 plus 1d6 cold and grab)


Space: 10 ft. Reach: 10 ft.


Special Attacks: swallow whole (1d4 bludgeoning and 1d6 cold,, AC 14, 7 hp)


Statistics

Str: 23 Dex: 13 Con: 20 Int: 5 Wis: 12 Cha: 6


Base Atk: +7 CMB: +14 (+18 grapple) CMD: 25 (29 vs. trip)


Feats: Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (bite)


Skills: Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14, Racial Modifiers +4 Acrobatics, (+8 jumping), +4 Stealth (+12 in snow)


Languages: Aklo


Ecology

Environment: cold hills or glaciers


Organization: solitary, pair, or knot (3–12)


Treasure: standard


Description

Bitter Cold (Su) All creatures within 20 feet of a glacier toad take 1d6 points of cold damage each round on the toad’s turn.

Glacier toads are strange, magical cousins of the more common giant toads. None can say for certain whether they were bred, or evolved from exposure to elemental energies.

Glacier toads have no practical use for most treasure, but have a fondness for shiny objects like gems and glowing items.

Source: Pathfinder Roleplaying Game Bestiary 2