Goblin Dog
CR: 1 XP: 400
N Medium animal
Init: +2 Senses: low-light vision, scent Perception: +1
Defense
AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp: 9 (1d8+5)
Fort: +4 Ref: +4 Will: +1
Immune: disease
Offense
Speed: 50 ft.
Melee: bite +2 (1d6+3 plus allergic reaction)
Statistics
Str: 15 Dex: 14 Con: 15 Int: 2 Wis: 12 Cha: 8
Base Atk: +0 CMB: +2 CMD: 14
Feats: Toughness
Skills: Stealth +6
Ecology
Environment: temperate forest, swamp, or underground
Organization: solitary or pack (2–12)
Treasure: none
Description
Allergic Reaction (Ex) A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It’s no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved.
Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven’t bothered to come up This mangy canine’s face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large.
with alternate names for goblin dogs. Perhaps they don’t realize they can.
Contact with a goblin dog’s infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts.
Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion—the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren’t filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates.
A goblin dog is 5 feet long but weighs only 75 pounds. Goblin Dog Companions Starting Statistics: Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent.
4th-Level Advancement: Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +4.
Golem Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem’s creator.
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem’s creator can always resume control by commanding the golem to obey him alone.
Constructing a Golem The cost to create a golem includes the cost of the physical body and all the materials and spell components used in its creation. Each golem entry gives specific details on the materials required and the total cost for its creation. Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem’s size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp. Shield Guardians A spellcaster with enough talent, resources, and inspiration can create a special variant of a golem known as a shield guardian. Any true golem can be created as a shield guardian, but the choice to do so must be made during the golem’s construction—a completed golem cannot later be “upgraded” to function as a shield guardian.
Shield guardians are designed to serve as bodyguards. When created, a shield guardian is keyed to a magical amulet that is constructed at the same time as (and as part of the cost of) the guardian. Henceforth, it regards the wearer of that amulet as its master, protecting and following that individual everywhere (unless specifically commanded not to do so). If a shield guardian’s amulet is destroyed, the guardian ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield guardian carries out the last command it was given.
A shield guardian obeys its master’s verbal commands to the best of its ability, although it is not good for much beyond combat, protection, and simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The wearer of the amulet can call the shield guardian from any distance, and it will come as long as it is on the same plane. Shield guardians have the same statistics as the base golem, but with the following additional special qualities. A shield guardian’s CR is equal to the base golem’s CR + 2.
Controlled (Ex) A shield guardian that has the berserk special attack cannot go berserk as long as the wearer of its amulet is within 30 feet.
Fast Healing (Ex) A shield guardian has fast healing 5.
Find Master (Su) As long as a shield guardian and its amulet are on the same plane, the shield guardian can locate the amulet’s wearer (or just the amulet, if it is removed after the guardian is called).
Guard (Ex) If ordered to do so, a shield guardian moves to defend the wearer of its amulet. All attacks against the amulet wearer take a –2 penalty when the shield guardian is adjacent to its master.
Shield Other (Sp) The wearer of a shield guardian’s amulet can activate this defensive ability as a standard action if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (note that this ability does not provide the spell’s AC or save bonuses). Damage transferred in this manner bypasses any defensive abilities (such as immunity or damage reduction) the golem possesses.
Spell Storing (Sp) A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).
Construction: A shield guardian’s base materials cost an additional 25,000 gp above the base golem’s cost. The creature’s master may assemble the body or hire someone else to do the job. The Craft check required to make the body is 4 higher than normal for the base golem’s kind. The keyed amulet is fashioned at the same time—it costs 20,000 gp above and beyond the shield guardian’s total cost. After the body is sculpted, the shield guardian is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together. The creator must have a minimum caster level of 2 higher than the base golem’s minimum required caster level. In addition, the following spells are added to the base golem’s requirements: discern location and either shield or shield other.
