Great Assassin Bug

CR: 5 XP: 1,600


N Medium vermin


Init: +2 Senses: darkvision 60 ft. Perception: +5


Defense

AC: 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)


hp: 52 (7d8+21)


Fort: +8 Ref: +6 Will: +3


Immune: mind-affecting effects


Offense

Speed: 40 ft., fly 40 ft. (clumsy)


Melee: bite +10 (1d6+5 plus poison), 2 claws +10 (1d4+5)


Special Attacks: poison, poison stream


Statistics

Str: 21 Dex: 19 Con: 17 Int: — Wis: 12 Cha: 2


Base Atk: +5 CMB: +10 CMD: 24 (32 vs. trip)


Skills: Fly –4, Perception +5, Stealth +8, Racial Modifiers +4 Perception, +4 Stealth


Ecology

Environment: any warm


Organization: solitary or nest (2–12)


Treasure: none


Description

Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save DC is Constitution-based.

Poison Stream (Ex) As a standard action usable every 1d4 rounds, an assassin bug can spray poison from its mouth in a 15-foot line. Any creature caught in this area must succeed at a DC 17 Reflex save or be exposed to the assassin bug’s poison. The save DC is Dexterity-based.

Source: Pathfinder Roleplaying Game Bestiary 5