Great Assassin Bug
CR: 5 XP: 1,600
N Medium vermin
Init: +2 Senses: darkvision 60 ft. Perception: +5
Defense
AC: 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp: 52 (7d8+21)
Fort: +8 Ref: +6 Will: +3
Immune: mind-affecting effects
Offense
Speed: 40 ft., fly 40 ft. (clumsy)
Melee: bite +10 (1d6+5 plus poison), 2 claws +10 (1d4+5)
Special Attacks: poison, poison stream
Statistics
Str: 21 Dex: 19 Con: 17 Int: — Wis: 12 Cha: 2
Base Atk: +5 CMB: +10 CMD: 24 (32 vs. trip)
Skills: Fly –4, Perception +5, Stealth +8, Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment: any warm
Organization: solitary or nest (2–12)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save DC is Constitution-based.
Poison Stream (Ex) As a standard action usable every 1d4 rounds, an assassin bug can spray poison from its mouth in a 15-foot line. Any creature caught in this area must succeed at a DC 17 Reflex save or be exposed to the assassin bug’s poison. The save DC is Dexterity-based.
