Great White Whale

CR: 14 XP: 38,400


N Colossal animal


Init: –2 Senses: blindsight 120 ft., low-light vision Perception: +13


Defense

AC: 28, touch 0, flat-footed 28 (–2 Dex,, +28 natural, –8 size)


hp: 225 (18d8+144)


Fort: +21 Ref: +9 Will: +8


Offense

Speed: swim 40 ft.


Melee: bite +25 (6d6+20/19– 20), tail slap +20 (3d6+10)


Space: 30 ft. Reach: 30 ft.


Special Attacks: capsize, smashing breach


Statistics

Str: 50 Dex: 6 Con: 27 Int: 2 Wis: 11 Cha: 5


Base Atk: +13 CMB: +41 CMD: 49 (can’t be tripped)


Feats: Critical Focus, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical


Skills: Perception +13, Swim +39


SQ: hold breath


Ecology

Environment: any oceans


Organization: solitary, pair, or pod (3–16)


Treasure: none


Description

Smashing Breach (Ex) As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale’s space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.

Legendary in size and temper, great white whales are far more aggressive than their smaller kin.

Source: Pathfinder Roleplaying Game Bestiary 2