Greater Ice Elemental

CR: 9 XP: 6,400


N Huge outsider (air, cold, elemental, extraplanar, water)


Init: +8 Senses: darkvision 60 ft., snow vision Perception: +16


Defense

AC: 23, touch 13, flat-footed 18 (+4 Dex, +1 dodge, +10 natural, –2 size)


hp: 123 (13d10+52)


Fort: +12 Ref: +14 Will: +4


DR: 10/—


Immune: cold, elemental traits


Weaknesses: vulnerable to fire


Offense

Speed: 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.


Melee: 2 slams +20 (2d8+9 plus 2d6 cold)


Space: 15 ft. Reach: 15 ft.


Special Attacks: numbing cold (DC 20)


Statistics

Str: 28 Dex: 18 Con: 19 Int: 8 Wis: 11 Cha: 11


Base Atk: +13 CMB: +24 CMD: 39 (can’t be tripped)


Feats: Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike


Skills: Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17


Ecology

Description

Str 28, Dex 18, Con 19, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +24; CMD 39 (can’t be tripped) Feats Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike Skills Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17

Source: Pathfinder Roleplaying Game Bestiary 2