Greater Ice Elemental
CR: 9 XP: 6,400
N Huge outsider (air, cold, elemental, extraplanar, water)
Init: +8 Senses: darkvision 60 ft., snow vision Perception: +16
Defense
AC: 23, touch 13, flat-footed 18 (+4 Dex, +1 dodge, +10 natural, –2 size)
hp: 123 (13d10+52)
Fort: +12 Ref: +14 Will: +4
DR: 10/—
Immune: cold, elemental traits
Weaknesses: vulnerable to fire
Offense
Speed: 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee: 2 slams +20 (2d8+9 plus 2d6 cold)
Space: 15 ft. Reach: 15 ft.
Special Attacks: numbing cold (DC 20)
Statistics
Str: 28 Dex: 18 Con: 19 Int: 8 Wis: 11 Cha: 11
Base Atk: +13 CMB: +24 CMD: 39 (can’t be tripped)
Feats: Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Skills: Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17
Ecology
Description
Str 28, Dex 18, Con 19, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +24; CMD 39 (can’t be tripped) Feats Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike Skills Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17
