Greater Shadow

CR: 8 XP: 4,800


CE Medium undead (incorporeal)


Init: +5 Senses: darkvision 60 ft. Perception: +13


Defense

AC: 18, touch 18, flat-footed 12 (+2 deflection, +5 Dex, +1 dodge)


hp: 58 (9d8+18)


Fort: +5 Ref: +8 Will: +7


Defensive Abilities: incorporeal, channel resistance +2


Immune: undead traits


Offense

Speed: fly 40 ft. (good)


Melee: incorporeal touch +11 (1d8 Strength)


Special Attacks: create spawn (as per shadow), strength damage


Statistics

Str: — Dex: 20 Con: — Int: 6 Wis: 12 Cha: 15


Base Atk: +6 CMB: +11 CMD: 24


Feats: Dodge, Flyby Attack, Mobility, Skill Focus (Perception, Stealth)


Skills: Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light), Racial Modifiers +4 Stealth in dim light (–4 in bright light)


Ecology

Environment: any


Organization: solitary


Treasure: standard


Description

Strength Damage (Su) A greater shadow’s touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.

Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.

Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life. This shadowy figure sways and moves with an erratic grace, as if lit by an unseen fire.

Source: Pathfinder Roleplaying Game Bestiary