Guardian Phantom Armor
Defense
AC: 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 shield)
HP: 13 (3d8)
Fort: +1 Ref: +2 Will: +3
Defensive Abilities: channel resistance +2
Immune: undead traits
Offense
Speed: 30 ft.
Melee: mwk longsword +5 (1d8+2/19–20) or 2 slams +4 (1d4+2)
Statistics
Str: 14 Dex: 13 Con: — Int: 7 Wis: 11 Cha: 10
Base Atk: +2 CMB: +4 CMD: 15
Feats: Improved Initiative, Power Attack
Skills: Perception +6, Stealth +7
SQ: freeze (suit of armor)
Languages: Common (can’t speak)
Ecology
Environment: any
Organization: solitary or pair
Treasure: none
Description
Created from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers, phantom armors appear as suits of damaged but animate armor that move with deadly purpose and lethal precision.
Source: Pathfinder Roleplaying Game Bestiary 4, p. 213
