Hell Hound
CR: 3 XP: 800
LE Medium outsider (evil, extraplanar, fire, lawful)
Init: +5 Senses: darkvision 60 ft., scent Perception: +7
Defense
AC: 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp: 30 (4d10+8)
Fort: +6 Ref: +5 Will: +1
Immune: fire
Weaknesses: vulnerability to cold
Offense
Speed: 40 ft.
Melee: bite +5 (1d8+1 plus 1d6 fire)
Special Attacks: breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
Statistics
Str: 13 Dex: 13 Con: 15 Int: 6 Wis: 10 Cha: 6
Base Atk: +4 CMB: +5 CMD: 16 (20 vs. trip)
Feats: Improved Initiative, Run
Skills: Acrobatics +8, Perception +7, Stealth +13, Survival +7 Racial Modifiers +5 Stealth
Languages: Infernal (cannot speak)
Ecology
Environment: any (Hell)
Organization: solitary, pair, or pack (3–12)
Treasure: incidental
Description
A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath.
If the prey doesn’t run, the pack closes in. Hell hounds track fleeing creatures relentlessly.
Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant’s sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.
