Huge Ice Elemental

CR: 7 XP: 3,200


N Huge outsider (air, cold, elemental, extraplanar, water)


Init: +7 Senses: darkvision 60 ft., snow vision Perception: +13


Defense

AC: 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size)


hp: 95 (10d10+40)


Fort: +11 Ref: +10 Will: +3


DR: 5/—


Immune: cold, elemental traits 530 99 530 00 Elemental, Ice Elemental, Ice


Weaknesses: vulnerable to fire


Offense

Speed: 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.


Melee: 2 slams +15 (2d6+7 plus 1d8 cold)


Space: 15 ft. Reach: 15 ft.


Special Attacks: numbing cold (DC 19)


Statistics

Str: 24 Dex: 16 Con: 19 Int: 6 Wis: 11 Cha: 11


Base Atk: +10 CMB: +19 CMD: 33 (can’t be tripped)


Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Power Attack


Skills: Intimidate +13, Knowledge (planes) +11, Perception +13, Stealth +8, Swim +15


Ecology

Description

Str 24, Dex 16, Con 19, Int 6, Wis 11, Cha 11 Base Atk +10; CMB +19; CMD 33 (can’t be tripped) Feats Cleave, Dodge, Great Cleave, Improved Initiative, Power Attack Skills Intimidate +13, Knowledge (planes) +11, Perception +13, Stealth +8, Swim +15

Source: Pathfinder Roleplaying Game Bestiary 2