Huge Water Elemental

CR: 7 XP: 3,200


N Huge outsider (elemental, extraplanar, water)


Init: +4 Senses: darkvision 60 ft. Perception: +13


Defense

AC: 21, touch 13, flat-footed 16 (+4 Dex, +1 dodge, +8 natural,, –2 size)


hp: 95 (10d10+40)


Fort: +11 Ref: +11 Will: +3


DR: 5/—


Immune: elemental traits


Offense

Speed: 20 ft., swim 90 ft.


Melee: 2 slams +15 (2d6+7)


Space: 15 ft. Reach: 15 ft.


Special Attacks: drench, vortex (DC 22), water mastery


Statistics

Str: 24 Dex: 18 Con: 19 Int: 6 Wis: 11 Cha: 11 Elemental, Water This translucent creature’s shape shifts between a spinning column of water and a crashing wave. Elemental, Water Elemental, Water


Base Atk: +10 CMB: +19 CMD: 34


Feats: Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack


Skills: Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26


Ecology

Description

Str 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11 Elemental, Water This translucent creature’s shape shifts between a spinning column of water and a crashing wave.

Elemental, Water Elemental, Water Base Atk +10; CMB +19; CMD 34 Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack Skills Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26

Source: Pathfinder Roleplaying Game Bestiary