Jackalwere
This armored humanoid has a jackal’s head, bulging muscles, and a gaze that makes the world drift away.
CR: 2 XP: 600
CE Medium magical beast (shapechanger)
Init: +3 Senses: darkvision 60 ft., low-light vision, scent Perception: +7
Defense
AC: 17, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 dodge,, +1 natural)
hp: 22 (3d10+6)
Fort: +5 Ref: +6 Will: +2
DR: 5/cold iron
Offense
Speed: 30 ft.
Melee: mwk battleaxe +6 (1d8+2/×3), bite +0 (1d6+1) or bite +5 (1d6+3)
Special Attacks: sleep gaze, weapon intuition
Statistics
Str: 15 Dex: 17 Con: 15 Int: 12 Wis: 12 Cha: 12
Base Atk: +3 CMB: +5 CMD: 19
Skills: Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6, Racial Modifiers +2 Bluff, +2 Survival
SQ: change shape (human, hybrid, and jackal, polymorph), jackal empathy
Languages: Common
Ecology
Environment: warm deserts
Organization: solitary, pair, hunt (1–2 jackalweres and 3–8 jackals), or pack (2–5 plus 3–12 jackals)
Treasure: standard (leather armor, masterwork battleaxe,, other treasure)
Description
Change Shape (Su) A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere’s human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog (Bestiary 87). In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action.
Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.
Jackal Empathy (Ex) A jackalwere can communicate and empathize with jackals (use stats for Small dog; see Bestiary 87), and can use Bluff as if it were Diplomacy to change a jackal’s attitude, receiving a +4 racial bonus to do so.
Sleep Gaze (Su) Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 12 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere’s sleep gaze for 24 hours. This is a sleep effect. The save DC is Charisma-based.
Weapon Intuition (Ex) A jackalwere is proficient with simple and martial melee weapons.
Jackalweres are evil, supernatural jackals born with the ability to assume human form. Some folks superstitiously consider jackalweres to be emissaries of evil spirits or wicked desert gods, and it is easy to understand why, as they can take the shape of a human and possess a keen intellect; however, they also have a taste for murder and humanoid flesh.
In its hybrid form, a jackalwere stands 6 feet tall and weighs 150 pounds.
Jellyfish, Death’s Head This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.
