Kyonin: Greenscout
Defense
AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP: 13 (2d10+2)
Fort: +4 Ref: +6 Will: +1, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: mwk longsword +2 (1d8+1/19–20), kukri +1 (1d4/18–20)
Ranged: longbow +5 (1d8/×3)
Special Attacks: favored enemy (goblinoids +2)
Statistics
Str: 13 Dex: 16 Con: 13 Int: 10 Wis: 12 Cha: 10
Base Atk: +2 CMB: +3 CMD: 16
Feats: Self-Sufficient, Two-Weapon Fighting
Skills: Climb +5, Handle Animal +5, Heal +7, Knowledge (geography) +4, Knowledge (nature) +4, Perception +8, Sense Motive +2, Stealth +6, Survival +8
SQ: elven magic, track +1, weapon familiarity, wild empathy +2
Languages: Common, Elven
Gear: masterwork chain shirt, kukri, longbow with 20 arrows, masterwork longsword, heavy cloak
Description
Elf ranger 2
Kyonin’s greenscouts serve as the public face given to most elven matters of defense at home and abroad. Part border guard, part roving lawman, the Greenscouts may spend weeks out of contact with civilization. Their legendary ability to track criminals and enemy soldiers makes even elves pause to reconsider before they flee their crimes. Their duty to Kyonin’s security and sanctity occasionally takes Greenscouts abroad to recover lost artifacts, reconnoiter foreign armies, and return elven criminals to Kyonin for proper trial.
Source: NPC Guide, p. 43
