Characters

Kyonin: Greenscout

CR: 1 XP: 400


CG Medium humanoid (elf)


Init: +3 Senses: low-light vision Perception: +8


Defense

AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)


HP: 13 (2d10+2)


Fort: +4 Ref: +6 Will: +1, +2 vs. enchantments


Immune: sleep


Offense

Speed: 30 ft.


Melee: mwk longsword +2 (1d8+1/19–20), kukri +1 (1d4/18–20)


Ranged: longbow +5 (1d8/×3)


Special Attacks: favored enemy (goblinoids +2)


Statistics

Str: 13 Dex: 16 Con: 13 Int: 10 Wis: 12 Cha: 10


Base Atk: +2 CMB: +3 CMD: 16


Feats: Self-Sufficient, Two-Weapon Fighting


Skills: Climb +5, Handle Animal +5, Heal +7, Knowledge (geography) +4, Knowledge (nature) +4, Perception +8, Sense Motive +2, Stealth +6, Survival +8


SQ: elven magic, track +1, weapon familiarity, wild empathy +2


Languages: Common, Elven


Gear: masterwork chain shirt, kukri, longbow with 20 arrows, masterwork longsword, heavy cloak


Description

Elf ranger 2

Kyonin’s greenscouts serve as the public face given to most elven matters of defense at home and abroad. Part border guard, part roving lawman, the Greenscouts may spend weeks out of contact with civilization. Their legendary ability to track criminals and enemy soldiers makes even elves pause to reconsider before they flee their crimes. Their duty to Kyonin’s security and sanctity occasionally takes Greenscouts abroad to recover lost artifacts, reconnoiter foreign armies, and return elven criminals to Kyonin for proper trial.

Source: NPC Guide, p. 43