Kyonin: Nightfall Sniper
Defense
AC: 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
HP: 26 (4d10+4)
Fort: +4 Ref: +7 Will: +2, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: longsword +4 (1d8/19–20)
Ranged: mwk longbow +10 (1d8/×3)
Special Attacks: favored enemy (goblinoids +2)
Spells Prepared: (CL 1st; concentration +2) 1st—longstrider
Statistics
Str: 10 Dex: 18 Con: 12 Int: 15 Wis: 12 Cha: 8
Base Atk: +4 CMB: +4 CMD: 18
Feats: Endurance, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills: Climb +5, Craft (bows) +9, Handle Animal +6, Knowledge (nature) +9, Knowledge (nobility) +6, Perception +10, Perform (Wind) +3, Stealth +9, Survival +8
SQ: elven magic, favored terrain (forest +2), hunter’s bond (companions), track +2, weapon familiarity, wild empathy +3
Languages: Common, Elven, Sylvan, Varisian
Combat Gear: caltrops
Other Gear: masterwork chain shirt, longsword, masterwork longbow with 20 arrows, alchemical silver arrows (5), darkwood flute, heavy cloak
Description
Elf ranger 4
While Kyonin welcomes trade and alliances with the human nations, its leaders aren’t foolish enough to think all interactions will be peaceful. For protection, the monarchy of Kyonin relies upon its secret defenders, the Nightfall Snipers. So named because their shafts fall as invariably and timely as the sunset, the snipers protect Kyonin and Iadara from the shadows. They operate mostly as guardians within elven lands, but as sure as the sun follows the rain, any traveling agents of the crown will be shadowed by a group of Nightfall Snipers.
Source: NPC Guide, p. 43
