Lacridaemon
Sobbing uncontrollably, this gray-skinned creature possesses thin legs ending in black cloven hooves, as well as a ferocious, manic grin. Its flesh is torn and scratched even down to the tip of its misshapen tail, while a patchwork sheet of dirty ice covers its body. Its tears sizzle violently as they hit the ground.
CR: 3 XP: 800
NE Medium outsider (daemon, evil, extraplanar)
Init: +7 Senses: darkvision 60 ft., detect good, detect magic Perception: +8
Aura: weeping aura 100 ft.
Defense
AC: 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
HP: 30 (4d10+8)
Fort: +6 Ref: +4 Will: +5
DR: 5/good or silver
Resist: cold 10, electricity 10, fire 10
Immune: acid, death effects, disease, poison
SR: 14
Offense
Speed: 40 ft.
Melee: bite +6 (1d4+2 plus 1d4 acid and poison), 2 claws +7 (1d4+2 plus 1d4 acid)
Special Attacks: poisonous tears
Spell-Like Abilities: (CL 4th; concentration +5) Constant—detect good, detect magic At will—pass without trace 3/day—overwhelming grief* (DC 14), teleport (self plus 50 lbs. of objects only) 1/day—hold person (DC 14), invisibility, snare, summon (level 4,, 1 lacridaemon, 50%)
Statistics
Str: 14 Dex: 17 Con: 14 Int: 11 Wis: 13 Cha: 12
Base Atk: +4 CMB: +6 CMD: 19
Feats: Improved Initiative, Weapon Focus (claws)
Skills: Acrobatics +10 (+14 jump), Bluff +8, Climb +9, Perception +8, Sense Motive +8, Stealth +10
Languages: Abyssal, Draconic, Infernal, telepathy 100 ft.
Description
Poisonous Tears (Su) A lacridaemon’s tears are poisonous to other creatures. As a move action that provokes an attack of opportunity, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim. A lacridaemon must attack with its claws on the same round or the round immediately after it applies its tears in order to use this ability; after that time, the tears lose their potency. Once it has attacked a creature using its tear-coated claws, a lacridaemon must reapply the tears again in order to use this ability. A lacridaemon’s bite attack is always treated as having its poisonous tears applied to it.
Lacridaemon poison: Injury; save Fortitude DC 14; frequency 1/round for 6 rounds; effect 1 Wis plus staggered for 1 round; cure 2 consecutive saves.
Weeping Aura (Su) A lacridaemon emits an invisible aura that sounds like the whimpers of a crying child. The whimpers sound almost as if they’re coming from all directions at once, or perhaps from one’s own mind, disorienting those within the aura’s area. Any creature that enters this area takes a –5 penalty on Survival checks to avoid becoming lost. Creatures within the aura’s range need not be able to physically hear the whimpers in order to be affected by this ability (and those who try to identify its origin so they can get nearer take a –5 penalty on their Perception checks to do so). A lacridaemon can suppress or reactivate its aura as a free action, and the effects from multiple lacridaemon auras stack (up to a maximum penalty of –20). This aura is a sonic, mind-affecting effect.
* See Ultimate Magic.
Among the least powerful of Abaddon’s daemons, though still exceedingly dangerous, lacridaemons personify death by neglect or exposure to the elements, such as that suffered by those who become lost in the wilderness and die far from help, or are trapped in an enclosed space (like a collapsed mine) and left to slowly expire. Sadly, children are more likely to become lacridaemons than any other type of daemon, and while it’s rare for children to be truly evil, those unfortunate children who die from neglect and abuse, or who are abandoned by their parents, are at risk of being twisted and made savage by the experience. Lacridaemons’ misery is in stark contrast to their savage nature, and given the opportunity, they viciously lash out, furiously attacking their mortal victims. Burning tears of acid and horrific powers used to strand mortals in perilous conditions make lacridaemons effective combatants against unwary enemies, and their abilities are compounded when the daemons are encountered as a wailing, weeping group.
Source: Horsemen of the Apocalypse, p. 49
