Lead Golem

CR: 10 XP: 9,600


N Large construct


Init: –2 Senses: darkvision 60 ft., low-light vision Perception: +0


Defense

AC: 26, touch 7, flat-footed 26 (–2 Dex, +19 natural, –1 size)


hp: 107 (14d10+30)


Fort: +4 Ref: +2 Will: +4


DR: 10/adamantine


Immune: acid, construct traits, electricity, magic


Offense

Speed: 20 ft.


Melee: 2 slams +21 (2d10+8)


Space: 10 ft. Reach: 10 ft.


Special Attacks: retributive miasma


Statistics

Str: 26 Dex: 7 Con: — Int: — Wis: 11 Cha: 1


Base Atk: +14 CMB: +23 CMD: 31 (39 vs. bull rush, reposition)


SQ: divination screen, intractable density


Ecology

Environment: any


Organization: solitary or curtain (2–4)


Treasure: none


Description

Divination Screen (Ex) Divination spells cast within 60 feet of a lead golem automatically fail.

Immunity to Magic (Ex) A lead golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against a lead golem, as noted below.

• A magical attack that deals acid damage instead coats the lead golem, granting its slam attacks an additional 1d6 acid damage for the following 1d4 rounds.

• A gust of wind or neutralize poison spell directed at the lead golem dissipates any clouds created by the golem’s retributive miasma ability and prevents it from using that ability for 1d6 rounds.

Intractable Density (Ex) The weight and sturdiness of its form grants the lead golem a +8 racial bonus on CMD versus bull rush and reposition combat maneuvers.

Retributive Miasma (Ex) Any attack that overcomes the damage reduction of the lead golem causes fine lead particles to fill the air within a 5-foot radius of the lead golem. This cloud of lead persists for 1 round; any creatures within the area or that pass through the cloud are exposed to the cloud’s poisonous effects. Subsequent attacks damaging the golem increase the duration of the cloud by 1 round each.

Poison Cloud—inhaled; save Fort 16; frequency 1/round for 6 rounds; effect 1d3 Constitution and 1d3 Wisdom damage; cure 2 saves. The save DC is Constitution-based. Lead golems are lurching, humanoid-shaped mounds of lead. A lead golem stands 11 feet tall when upright, and weighs 10,000 pounds.

CONSTRUCTION A lead golem’s body must be fashioned from 10,000 pounds of lead, costing 7,500 gp.

LEAD GOLEM CL 13th; Price 57,500 lbs.

CONSTRUCTION Requirements Craft Construct, cloudkill, geas/quest, limited wish, sequester, creator must be caster level 13th; Skill Craft (armor) or Craft (weapons) DC 18; Cost 32,500 gp

Source: Pathfinder Roleplaying Game Bestiary 5