Leaf Leshy
CR: 1/2 XP: 200
N Small plant (leshy, shapechanger)
Init: +1 Senses: darkvision 60 ft., low-light vision Perception: +1
Defense
AC: 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp: 5 (1d8+1)
Fort: +3 Ref: +1 Will: +1
Immune: electricity, sonic, plant traits
Offense
Speed: 20 ft., climb 10 ft., fly 10 ft. (clumsy), glide
Melee: shortspear +2 (1d4–2/19–20)
Ranged: seedpods +2 touch (1 plus deafen)
Spell-Like Abilities: (CL 2nd; concentration +3) Constant—pass without trace
Statistics
Str: 6 Dex: 13 Con: 12 Int: 5 Wis: 12 Cha: 13
Base Atk: +0 CMB: –3 CMD: 8
Feats: Weapon Finesse
Skills: Fly –1, Stealth +5 (+9 in forests and jungles), Survival +1 (+5 in forests and jungles), Racial Modifiers +4 Stealth and Survival in forests and jungles
SQ: change shape (Small tree; tree shape), verdant burst
Languages: Druidic, Sylvan, plantspeech (trees)
Ecology
Environment: any forest or hill
Organization: solitary or grove (2–16)
Treasure: standard
Description
Glide (Ex) A leaf leshy cannot use its fly speed to hover. When flying, a leaf leshy must end its movement at least 5 feet lower in elevation than it started.
Seedpods (Ex) Leaf leshys sprout explosive acorns, pine cones, or other seedpods, and can hurl these as ranged attacks. A seedpod has a range increment of 10 feet and detonates on contact to deal 1 point of bludgeoning damage (this damage is not modified by Strength).
Anyone struck by a seedpod must succeed at a DC 11 Fortitude save or be deafened for 1 round. The save DC is Constitution-based.
Leaf leshys tend to the well-being of trees, whether natural stands or cultivated orchards. In appearance, they have soft, pulpy-looking bodies and wear clothing made of dozens of leaves. Larger leaves cover their shoulders, often giving them the appearance of wearing cloaks, and most adorn their relatively featureless heads with helmets made from pine cones, nuts, or fruit rinds. This leafy layer of clothing functions as masterwork padded armor for a leaf leshy, but not for any other creature. Leaf leshys love to play at war. When not laboring on their trees, they wheedle any companions to engage in mock duels with their twig spears, resorting to private weapon drills when they must. In actual battle, they are much more cautious, sticking to cover and harrying their foes with hit-and-run tactics, as they have a strongly developed sense of self-preservation.
GROWING A LEAF LESHY Leaf leshys are usually grown under the shade of fruit or nut trees. To grow a leaf leshy, the maker plants an acorn and pine cone together, then mounds up leaves, sticks, and needles around them. When first born, a leaf leshy has no armor, leafy cape, or weapon, but can construct them from available materials given a day and left to its own devices (no Craft check required).
LEAF LESHY CL 5th; Price 1,000 gp RITUAL Requirements Knowledge (nature) 5 ranks, magic stone, plant growth, summon nature’s ally I; Skill Knowledge (nature) DC 12; Cost 500 gp Leshy, Gourd–Leshy, Leaf Leshy, Gourd–Leshy, Leaf Leshy, Seaweed This vaguely humanoid plant creature has a body formed of soggy green seaweed and wears crude armor made from seashells.
