Leech Swarm

CR: 4 XP: 1,200


N Diminutive vermin (aquatic, swarm)


Init: +4 Senses: blindsight 30 ft. Perception: +0


Defense

AC: 18, touch 18, flat-footed 14 (+4 Dex, +4 size)


hp: 39 (6d8+12)


Fort: +7 Ref: +6 Will: +2


Immune: mind-affecting effects, swarm traits, weapon damage


Weaknesses: susceptible to salt (see giant leech)


Offense

Speed: 5 ft., swim 30 ft.


Melee: swarm (2d6 plus poison)


Space: 10 ft. Reach: 0 ft.


Special Attacks: blood drain, distraction (DC 15)


Statistics

Str: 1 Dex: 18 Con: 15 Int: — Wis: 10 Cha: 2


Base Atk: +4 CMB: — CMD: —


Skills: Stealth +16 (+24 in swamps), Swim +12, Racial Modifiers +8 Stealth in swamps, uses Dexterity to modify Swim checks


Ecology

Environment: temperate or warm marshes


Organization: solitary, pair, or infestation (3–6 swarms)


Treasure: none


Description

Blood Drain (Ex) Any living creature that begins its turn with a leech swarm in its space is drained of its blood and takes 1d3 points of Str and Con damage.

Poison (Ex) Swarm—injury; save Fort DC 15; frequency 1/round for 2 rounds; effect 1d4 Dexterity drain; cure 1 save.

This horrifying cloud of ravenous, blood-draining parasites eschews the s t e a l t h of a lone leech’s methods in favor of swift and merciless feeding.

A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.

A mass of wriggling black creatures each the size of a man’s finger stirs the stagnant water before enveloping its victim.

Source: Pathfinder Roleplaying Game Bestiary