Linnorm Kings: Raider
Defense
AC: 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
HP: 29 (3 HD; 2d12+1d8+12)
Fort: +7 Ref: +3 Will: +2, +2 vs. spells, supernatural abilities, and spell-like abilities
Defensive Abilities: uncanny dodge
Offense
Speed: 40 ft.
Melee: greataxe +7 (1d12+7/×3), greataxe +5 (1d12+4/×3)
Ranged: throwing axe +3 (1d6+5), throwing axe +3 (1d4+3), Str 17, Con 14, CMB +5, CMD 16
Special Attacks: rage (8 rounds/day), rage powers (superstition +2), sneak attack +1d6 Base Statistics When not raging, the raider’s stats are AC 15, touch 11, flat-footed 14, hp 23, Fort +5, Will +0
Statistics
Str: 21 Dex: 12 Con: 18 Int: 8 Wis: 10 Cha: 13
Base Atk: +2 CMB: +7 CMD: 18
Feats: Athletic, Berserker’s Cry (see below), Power Attack
Skills: Climb +9, Handle Animal +7, Intimidate +7, Perception +5, Profession (sailor) +4, Survival +6, Swim +9
SQ: fast movement, trapfinding +1
Languages: Common, Skald
Gear: chain shirt, battleaxe, greataxe, throwing axes (4), heavy cloak
Description
Human barbarian 2/rogue 1
Feats This raider has the Berserker’s Cry feat. Once per day as a move action, the barbarian can shout, granting all allies within 60 feet a +1 morale bonus on melee damage for 2 rounds. He may activate this as a free action as part of beginning a rage. See page 93 of the Pathfinder Chronicles Campaign Setting.
The raiders from the icy Lands of the Linnorm Kings in the north believe that might makes right and wealth only comes to those strong enough to keep it. Each raider’s fury whips the next into a frenzy, and a group of any notable size is more a force of nature than an organized army.
Source: NPC Guide, p. 44
