Characters

Linnorm Kings: Raider

CR: 2 XP: 600


CN Medium humanoid (human)


Init: +1 Senses: Perception +5


Defense

AC: 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)


HP: 29 (3 HD; 2d12+1d8+12)


Fort: +7 Ref: +3 Will: +2, +2 vs. spells, supernatural abilities, and spell-like abilities


Defensive Abilities: uncanny dodge


Offense

Speed: 40 ft.


Melee: greataxe +7 (1d12+7/×3), greataxe +5 (1d12+4/×3)


Ranged: throwing axe +3 (1d6+5), throwing axe +3 (1d4+3), Str 17, Con 14, CMB +5, CMD 16


Special Attacks: rage (8 rounds/day), rage powers (superstition +2), sneak attack +1d6 Base Statistics When not raging, the raider’s stats are AC 15, touch 11, flat-footed 14, hp 23, Fort +5, Will +0


Statistics

Str: 21 Dex: 12 Con: 18 Int: 8 Wis: 10 Cha: 13


Base Atk: +2 CMB: +7 CMD: 18


Feats: Athletic, Berserker’s Cry (see below), Power Attack


Skills: Climb +9, Handle Animal +7, Intimidate +7, Perception +5, Profession (sailor) +4, Survival +6, Swim +9


SQ: fast movement, trapfinding +1


Languages: Common, Skald


Gear: chain shirt, battleaxe, greataxe, throwing axes (4), heavy cloak


Description

Human barbarian 2/rogue 1

Feats This raider has the Berserker’s Cry feat. Once per day as a move action, the barbarian can shout, granting all allies within 60 feet a +1 morale bonus on melee damage for 2 rounds. He may activate this as a free action as part of beginning a rage. See page 93 of the Pathfinder Chronicles Campaign Setting.

The raiders from the icy Lands of the Linnorm Kings in the north believe that might makes right and wealth only comes to those strong enough to keep it. Each raider’s fury whips the next into a frenzy, and a group of any notable size is more a force of nature than an organized army.

Source: NPC Guide, p. 44