Locust Plague Swarm

CR: 15 MR: 8 XP: 51,200


NE Fine magical beast (mythic, swarm)


Init: +16M/–4, dual initiative Senses: darkvision 60 ft., low-light vision Perception: +24


Defense

AC: 31, touch 23, flat-footed 26 (+4 Dex, +1 dodge, +8 natural,, +8 size)


hp: 216 (21d10+101), fast healing 5


Fort: +15 Ref: +18 Will: +13, second save


Defensive Abilities: reform, swarm traits, unstoppable


DR: 10/epic


Immune: mind-affecting effects, weapon damage


Offense

Speed: 10 ft., climb 10 ft., fly 40 ft. (good)


Melee: swarm (5d6 plus 5d6 blight, devour, and distraction)


Space: 20 ft. Reach: 0 ft.


Special Attacks: devour, distraction (DC 23), mythic power (8/day,, surge +1d10)


Statistics

Str: 6 Dex: 19 Con: 12 Int: 5 Wis: 18 Cha: 9


Base Atk: +21 CMB: — CMD: —


Feats: Ability Focus (distraction), Dodge, Extra Mythic Power, Great Fortitude, Improved Initiative, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Lightning Stance, Skill Focus (Fly), Skill Focus (Perception), Wind Stance Plague Swarm


Skills: Climb +12, Fly +35, Perception +24


SQ: multiply (locust swarm with the devour ability)


Languages: Abyssal (can’t speak)


Ecology

Description

Devour (Ex) A locust plague swarm devours everything in its path. Its swarm attack damages all unattended objects and all attended items that are not magical. Each round, the locusts also damage one attended magic item worn or carried by each creature damaged by the swarm.

Each round, the swarm can affect only one magic item per creature, even with its dual initiative. If a creature possesses more than one attended magic item, use the table for items affected by magical attacks (Pathfinder RPG Core 216) to Rulebook determine which magic item the swarm targets. The locusts’ powerful jaws count as adamantine for the purpose of bypassing DR and bypass all hardness less than 20.

Reform (Su) A locust plague swarm is truly destroyed only if it devours a good-aligned minor artifact or holy relic.

Source: Pathfinder Roleplaying Game Bestiary 5