Lotus Tree
This majestic tree of strange, twisted bark has countless pale fruits and an intensely pleasant scent.
CR: 20 XP: 307,200
N Gargantuan plant
Init: +10 Senses: detect thoughts (DC 21), low-light vision, thoughtsense 60 ft., tremorsense 120 ft. Perception: +40
Aura: hallucination (60 ft., DC 30, 4d6 hours)
Defense
AC: 39, touch 12, flat-footed 33 (+6 Dex, +27 natural, –4 size)
hp: 356 (23d8+253), fast healing 15
Fort: +23 Ref: +15 Will: +19
DR: 15/cold iron and slashing
Resist: cold 30, electricity 30, fire 30
Immune: daze, plant traits
Offense
Speed: 10 ft.
Melee: 4 slams +28 (5d6+14)
Space: 20 ft. Reach: 20 ft.
Special Attacks: hope theft
Spell-Like Abilities: (CL 23rd; concentration +32) Constant—detect thoughts (DC 23) At will—mass suggestion (DC 25), mind thrust VIOA (DC 27) 1/day—animate plants (DC 26; self unaffected), weird (DC 28)
Psychic Magic: (CL 23rd; concentration +32) 40 PE—create greater mindscape (7 PE, DC 26), dream council (7 PE, DC 26), dream scan (6 PE, DC 25), dream voyage (9 PE, DC 28), greater dispel magic (6 PE), id insinuation IVOA (5 PE, DC 24), microcosm (9 PE, DC 28), mind probe (5 PE, DC 26), nightmare (5 PE, DC 24), psychic image (9 PE, DC 28).
Statistics
Str: 38 Dex: 23 Con: 31 Int: 23 Wis: 30 Cha: 28
Base Atk: +17 CMB: +35 CMD: 51 (can’t be tripped)
Feats: Ability Focus (hope theft), Alertness, Combat Reflexes, Greater Spell Focus (divination), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Quicken Spell, Spell Focus (divination), Toughness, Weapon Focus (slam)
Skills: Bluff +32, Diplomacy +32, Knowledge (arcana, history,, nature) +29, Perception +40, Sense Motive +37, Spellcraft +29
Languages: Aklo, Common, Elven, Giant, Gnome, Sylvan telepathy 300 ft.
Ecology
Environment: any coastlines or forests
Organization: solitary or grove (1–3 plus 2–7 charmed allies)
Treasure: double
Description
Hallucination (Su) A living creature that starts her turn within 60 feet of a lotus tree or eats its fruit hallucinates pleasantly as per synesthesia (DC 30 Will negates) for 4d6 hours. The hallucinations include a humanoid figure of shifting colors that conveys the tree’s telepathy and thoughtsense across any range, allowing the hallucinating creature to act as the tree’s proxy. Suppressing or resuming the aura is a free action. The save DC is Charisma-based.
Hope Theft (Sp) As a swift action at unlimited range, a lotus tree can permanently charm a hallucinating creature (as per mass charm monster but with no save bonus for hostility) unless it succeeds at a DC 29 Will save. Affected victims forget all long-term goals, desiring only more hallucinations, and grant the tree temporary PE equal to half their Hit Dice and 5 times that amount in temporary hit points for 1 day. Regardless of the save, the target automatically is affected as per mindwipe. Lotus trees grow in ancient forests and paradisiacal islands, feeding on the fantasies of sentient beings. Some lotus trees are curious and wise; others hoard secrets while claiming they provide refuge from reality. Intentionally or not, lotus trees attract those seeking wisdom or dreamy escape.
