Mi-Go

This unnaturally graceful creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.

CR: 6 XP: 2,400


NE Medium plant


Init: +5 Senses: blindsight 30 ft., low-light vision Perception: +12


Defense

AC: 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)


hp: 66 (7d8+35)


Fort: +10 Ref: +7 Will: +4


DR: 5/slashing


Resist: electricity 10, fire 10


Immune: cold, plant traits


Offense

Speed: 30 ft., fly 50 ft. (good)


Melee: 4 claws +10 (1d4+3 plus grab)


Special Attacks: evisceration, grab, sneak attack +2d6


Statistics

Str: 16 Dex: 20 Con: 21 Int: 25 Wis: 14 Cha: 15


Base Atk: +5 CMB: +8 (+12 grapple) CMD: 24 (32 vs. trip)


Feats: Combat Reflexes, Deceitful, Dodge, Weapon Finesse


Skills: Bluff +18, Disable Device +12, Disguise +18, Fly +9, Heal +9, Knowledge (arcana, geography) +14, Perception +12, Spellcraft +14, Stealth +15, Racial Modifiers +4 Bluff, +4 Disguise


SQ: deceptive, item creation, no breath, starflight


Languages: Aklo, Common, Mi-Go


Ecology

Environment: any


Organization: solitary, pair, scouting party (3–9), or invasion (9–16)


Treasure: double


Description

Deceptive (Ex) A mi-go is a master of deception. It gains a +4 racial bonus on Bluff and Disguise checks. Bluff and Disguise are always class skills for a mi-go.

Evisceration (Ex) A mi-go’s claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful grapple check, in addition to any other effects caused by a successful grapple, it deals sneak attack damage to the victim. A creature that takes this damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability damage from the invasive surgery (the type of ability damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.

Item Creation (Ex) A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.

Starflight (Su) A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM’s discretion)—provided the mi-go knows the way to its destination.

Mi-go are both scientists and colonists—extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.

Although a mi-go’s shape might suggest it is an arthropod, the creature is in fact a highly evolved form of extraterrestrial fungus. Mi-go communicate via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads.

A typical mi-go is roughly the size of a human, but weighs only 90 pounds.

Manitou–Mi-Go Manitou–Mi-Go

Source: Pathfinder Roleplaying Game Bestiary 4