Characters

Miner

CR: 1 XP: 400


CN Medium humanoid (dwarf)


Init: –1 Senses: darkvision 60 ft. Perception: +5


Defense

AC: 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)


HP: 16 (3d6+6)


Fort: +3 Ref: +0 Will: +2, +2 vs. poison, spells, and spell-like abilities


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: miner’s pick –2 (1d6+1) or heavy mace +2 (1d8+1)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids


Statistics

Str: 13 Dex: 8 Con: 14 Int: 9 Wis: 13 Cha: 8


Base Atk: +1 CMB: +2 CMD: 11 (15 vs. bull rush or trip)


Feats: Skill Focus (Appraise, Profession [miner])


Skills: Appraise +3 (+5 to assess nonmagical metals or gemstones), Climb +5, Knowledge (dungeoneering) +0, Perception +5 (+7 to notice unusual stonework), Profession (miner) +9


Languages: Common, Dwarven


Gear: leather armor, heavy mace, miner’s pick, pitons (10), rope (50 ft.), 753 gp


Description

Dwarf commoner 3

During Combat: The commoner uses whatever materials are available to avoid melee combat, such as a lantern he can smash to create a fire.

A miner labors long hours in the dark, and spends his earnings freely during rare visits to the surface.

Source: NPC Codex, p. 256