Mobat

CR: 3 XP: 800


N Large magical beast


Init: +2 Senses: blindsense 120 ft., low-light vision Perception: +6


Defense

AC: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)


hp: 34 (4d10+12)


Fort: +7 Ref: +6 Will: +2


Offense

Speed: 20 ft., fly 40 ft. (good)


Melee: bite +6 (2d6+4)


Space: 10 ft. Reach: 5 ft.


Special Attacks: screech


Statistics

Str: 17 Dex: 15 Con: 16 Int: 6 Wis: 13 Cha: 6


Base Atk: +4 CMB: +8 CMD: 20


Feats: Flyby Attack, Skill Focus (Stealth)


Skills: Fly +8, Perception +6 (+10 when using blindsense), Stealth +5, Racial Modifiers +4 Perception when using blindsense


Languages: Undercommon (cannot speak)


Ecology

Environment: temperate or warm forests, hills, or underground


Organization: solitary or colony (2–8)


Treasure: incidental


Description

Screech (Su) Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans (see page 276) are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.

Mobats are magical giant bats with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although mobats are omnivores, they vastly prefer the flavor of fresh meat over that of other prey.

Mobats’ fur varies in coloration, from deep auburn to almost black, and their skin is black. A mobat’s wingspan is 15 feet across, and it weighs 250 pounds.

Bat, Skaveling This monstrously sized, undead bat has mottled, decayed flesh and eyes that smolder with an unholy green glow.

Source: Pathfinder Roleplaying Game Bestiary 2