Characters

Modoru Redgrave

CR: 3 XP: 800


LG Medium humanoid (human)


Init: +0 Senses: Perception +6


Aura: courage (10 ft.)


Defense

AC: 19, touch 10, flat-footed 19 (+9 armor)


HP: 40 (5 HD; 4d10+1d8+14)


Fort: +7 Ref: +2 Will: +8


Defensive Abilities: divine grace +1


Immune: fear


Offense

Speed: 30 ft.


Melee: mwk longsword +8 (1d8+4/19–20)


Ranged: mwk composite longbow +5 (1d8+2/×3)


Special Attacks: channel positive energy (DC 13, 2d6), smite evil 2/day (+1 attack and AC, +4 damage)


Spell-Like Abilities: (CL 4th; concentration +5) At will—detect evil


Spells Prepared: (CL 1st; concentration +2) 1st—lesser restoration


Statistics

Str: 16 Dex: 10 Con: 14 Int: 10 Wis: 13 Cha: 12


Base Atk: +4 CMB: +7 CMD: 17


Feats: Animal Affinity, Extra Lay on Hands, Mounted Combat, Trample


Skills: Diplomacy +6, Handle Animal +9, Heal +8, Perception +6, Ride +5, Sense Motive +5


SQ: aura of good, lay on hands (2d6, 5/day), mercy (shaken)


Languages: Common


Combat Gear: holy water (4)


Other Gear: masterwork full plate, masterwork heavy steel shield, masterwork composite longbow (+2 Str) with 20 arrows, masterwork longsword, healer’s kit, combat trained heavy horse (Ironring), sunrods (2), 263 gp


Description

Male human paladin 4/aristocrat 1

Before Combat: Modoru does not use his shield in mounted combat but does keep it on his horse in case he needs to enter single combat.

During Combat: Modoru attempts to use his warhorse, Ironring, as his primary weapon in combat. He leads with an overrun attack to soften opponents before wheeling around to finish them off. He is willing to dismount but attempts to fight from horseback for as long as is feasible.

Morale: Modoru knows the value of a tactical retreat, but he never leaves combat due to personal injury, only for the good of those around him.

Base Statistics: When using his shield, Modoru’s statistics are: Melee mwk longsword +8 (1d8+3/19–20); AC 21, touch 20, flat-footed 21 (+9 armor, +2 shield); Skills Ride +4

The second son of a minor Chelish noble house, Modoru was a committed diabolist during his childhood and adolescence. His parents envisioned a long, prosperous career for him in the church of Asmodeus. Tragedy struck, however, when an itinerant paladin wandered through Westcrown and showed Modoru a different way. Now Modoru is the embarrassing white sheep of the Redgrave family.

Modoru assumed he would spend his life following in the footsteps of his mentor—a wandering paladin, committed to charity and protection of the weak, righting wrongs across Golarion. Instead, he ended up in Lastwall, and found the goodness, companionship, and purpose there too compelling to leave. Even as a boy, he showed an affinity for horses, and he has become an outstanding member of the Lastwall heavy cavalry, rising to the rank of lieutenant and serving faithfully for almost 10 years against the Belkzen hordes.

Although not the best fighter in his unit, Modoru excels at understanding his troops. A good listener and direct problem-solver, he puts the well-being of his soldiers above his own. His loyalty is unshakeable, and abandoning one of his own in the field is anathema to him.

Modoru isn’t consciously haunted by his past. He atoned long ago and made amends for his evil to the best of his ability. But someone with a grudge (including his own family) could still make things difficult for him. Furthermore, Modoru has seasons of melancholy, making him moody and harsh with his subordinates. Although quick to apologize, Modoru’s past is not as far behind him as he would like it to be.

Modoru is still obviously Chelish nobility, with a stature so proud it can be mistaken for haughtiness and a crisp diction that carries a distinct Chelish accent. His face has the regal bearing and a hint of insouciance, and the negative connotations of his innate demeanor continually catch him off guard. Modoru is good and pure, but newcomers can be forgiven for thinking otherwise when they see him shout at his cavalry riders.

Boon: Modoru’s help primarily involves goodwill among the paladins at Castle Firrine in Lastwall, though he is also known in a few paladin-friendly circles in Andoran, Cheliax, Isger, Molthune, and Nirmathas. He can arrange for shelter, the stabling of horses, or the sale of demon-hunting items such as evil outsider bane arrows and bolts, even if the PCs aren’t associated with Lastwall. His friends get a +2 on Diplomacy checks when dealing with friends and allies of Modoru.

Source: NPC Guide, p. 17