Monitor Lizard
CR: 2 XP: 600
N Medium animal
Init: +2 Senses: low-light vision, scent Perception: +8
Defense
AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp: 22 (3d8+9)
Fort: +8 Ref: +5 Will: +2
Offense
Speed: 30 ft., swim 30 ft.
Melee: bite +5 (1d8+4 plus grab and poison)
Statistics
Str: 17 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 6
Base Atk: +2 CMB: +5 (+9 grapple) CMD: 17 (21 vs. trip)
Feats: Great Fortitude, Skill Focus (Perception)
Skills: Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11, Racial Modifiers +4 Stealth (+8 in undergrowth)
Ecology
Environment: warm forests or plains
Organization: solitary, pair, or pack (3–8)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 14; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.
Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.
Monitor Lizard Companions Starting Statistics: Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4.
