Nessian Warhound
CR: 9 XP: 6,400
LE Large outsider (evil, extraplanar, fire, lawful)
Init: +6 Senses: darkvision 60 ft., scent Perception: +12
Defense
AC: 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, –1 size)
hp: 126 (12d10+60)
Fort: +13 Ref: +10 Will: +5
Immune: fire
Weaknesses: vulnerability to cold
Offense
Speed: 40 ft.
Melee: bite +20 (2d6+12/19–20 plus 2d6 fire)
Space: 10 ft. Reach: 10 ft.
Special Attacks: breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half)
Statistics
Str: 27 Dex: 15 Con: 21 Int: 4 Wis: 12 Cha: 6
Base Atk: +12 CMB: +21 CMD: 33 (37 vs. trip)
Feats: Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)
Skills: Acrobatics +16, Perception +12, Stealth +21, Survival +18 Racial Modifiers +5 Stealth
Languages: Infernal
Ecology
Environment: any (Hell)
Organization: solitary, pair, or pack (3–6)
Treasure: standard (+2 chain shirt barding)
Description
Asmodeus, the Prince of Darkness, keeps vast kennels of these brutal warhounds beneath his palace in Nessus. All are fitted with shirts of fire-scorched barding, and the loyal beasts obey their master perfectly.
Nessian warhounds are tireless and relentless trackers, pursuing enemies of Asmodeus to the far corners of Hell and beyond. Once Asmodeus sets them to a task, they do not quit until either the task is complete or they are dead. They are fearsome, snarling horrors in combat.
This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.
This creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and burning, fiery red eyes.
