Characters

Nirento

Thorny vines encircle this tropical tree’s thick, spongy trunk, and jungle debris lies strewn about its base.

CR: 4 XP: 1,200


N Large plant


Init: +6 Senses: blindsight 60 ft., low-light vision Perception: +7


Defense

AC: 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)


HP: 42 (5d8+20)


Fort: +8 Ref: +3 Will: +0


DR: 5/slashing


Immune: plant traits, sonic


Offense

Speed: 10 ft.


Melee: 2 vines +7 (1d6+4 plus grab and trip)


Space: 10 ft. Reach: 15 ft.


Special Attacks: constrict (1d6+4), hypnotic display


Statistics

Str: 18 Dex: 14 Con: 19 Int: 2 Wis: 9 Cha: 11


Base Atk: +3 CMB: +8 (+12 grapple) CMD: 20


Feats: Combat Reflexes, Improved Initiative, Weapon Focus (vines)


Skills: Perception +7


Ecology

Environment: warm forests or plains


Organization: solitary, pair, or grove (3–5)


Treasure: incidental


Description

Hypnotic Display (Ex) Once per day as a standard action, a nirento can sway and dance in such a way that it attracts any who see the tree within a 60-foot radius. Any creatures other than nirentos in the area must succeed at a DC 17 Will save or become entranced by the nirento’s graceful movements, thereafter believing the nirento to be a perfectly normal tree. Affected creatures become passive for 1d6 minutes and refuse to attack the nirento during this time. Affected creatures can attempt a new Will save each round that the nirento attacks an ally—if a hypnotized creature is attacked by the nirento, it gains a +4 bonus on its Will save to see through the hypnotic display. This is a mind-affecting compulsion effect. The save DC is Constitution-based.

Source: Isles of the Shackles, p. 56