Nirento
Thorny vines encircle this tropical tree’s thick, spongy trunk, and jungle debris lies strewn about its base.
Defense
AC: 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
HP: 42 (5d8+20)
Fort: +8 Ref: +3 Will: +0
DR: 5/slashing
Immune: plant traits, sonic
Offense
Speed: 10 ft.
Melee: 2 vines +7 (1d6+4 plus grab and trip)
Space: 10 ft. Reach: 15 ft.
Special Attacks: constrict (1d6+4), hypnotic display
Statistics
Str: 18 Dex: 14 Con: 19 Int: 2 Wis: 9 Cha: 11
Base Atk: +3 CMB: +8 (+12 grapple) CMD: 20
Feats: Combat Reflexes, Improved Initiative, Weapon Focus (vines)
Skills: Perception +7
Ecology
Environment: warm forests or plains
Organization: solitary, pair, or grove (3–5)
Treasure: incidental
Description
Hypnotic Display (Ex) Once per day as a standard action, a nirento can sway and dance in such a way that it attracts any who see the tree within a 60-foot radius. Any creatures other than nirentos in the area must succeed at a DC 17 Will save or become entranced by the nirento’s graceful movements, thereafter believing the nirento to be a perfectly normal tree. Affected creatures become passive for 1d6 minutes and refuse to attack the nirento during this time. Affected creatures can attempt a new Will save each round that the nirento attacks an ally—if a hypnotized creature is attacked by the nirento, it gains a +4 bonus on its Will save to see through the hypnotic display. This is a mind-affecting compulsion effect. The save DC is Constitution-based.
Source: Isles of the Shackles, p. 56
