Octopus
CR: 1 XP: 400
N Small animal (aquatic)
Init: +3 Senses: low-light vision Perception: +1
Defense
AC: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp: 13 (2d8+4)
Fort: +5 Ref: +6 Will: +1
Defensive Abilities: ink cloud
Offense
Speed: 20 ft., swim 30 ft., jet 200 ft.
Melee: bite +5 (1d3+1 plus poison), tentacles +3 (grab)
Statistics
Str: 12 Dex: 17 Con: 14 Int: 2 Wis: 13 Cha: 3
Base Atk: +1 CMB: +1 (+5 grapple) CMD: 14 (can’t be tripped)
Feats: Multiattack, Weapon Finesse
Skills: Escape Artist +13, Stealth +20, Swim +9, Racial Modifiers +8 Stealth, +10 Escape Artist
Ecology
Environment: temperate or cold ocean
Organization: solitary
Treasure: none
Description
Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.
Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
The octopus is a cunning animal capable of using complex tactics to get food.
Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.
4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.
