Octopus

CR: 1 XP: 400


N Small animal (aquatic)


Init: +3 Senses: low-light vision Perception: +1


Defense

AC: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)


hp: 13 (2d8+4)


Fort: +5 Ref: +6 Will: +1


Defensive Abilities: ink cloud


Offense

Speed: 20 ft., swim 30 ft., jet 200 ft.


Melee: bite +5 (1d3+1 plus poison), tentacles +3 (grab)


Statistics

Str: 12 Dex: 17 Con: 14 Int: 2 Wis: 13 Cha: 3


Base Atk: +1 CMB: +1 (+5 grapple) CMD: 14 (can’t be tripped)


Feats: Multiattack, Weapon Finesse


Skills: Escape Artist +13, Stealth +20, Swim +9, Racial Modifiers +8 Stealth, +10 Escape Artist


Ecology

Environment: temperate or cold ocean


Organization: solitary


Treasure: none


Description

Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.

Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.

Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.

The octopus is a cunning animal capable of using complex tactics to get food.

Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.

4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.

Source: Pathfinder Roleplaying Game Bestiary