Ogre Mage
CR: 8 XP: 4,800
LE Large outsider (giant, native, oni, shapechanger)
Init: +7 Senses: darkvision 60 ft., low-light vision Perception: +13
Defense
AC: 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, –1 size)
hp: 92 (8d10+48), regeneration 5 (fire or acid)
Fort: +12 Ref: +5 Will: +10
SR: 19
Offense
Speed: 40 ft., fly 60 ft. (good)
Melee: greatsword +14/+9 (3d6+10)
Ranged: composite longbow +10 (2d6+7)
Space: 10 ft. Reach: 10 ft.
Spell-Like Abilities: (CL 9th) Constant—fly At will—darkness, invisibility 1/day—charm monster (DC 17), cone of cold (DC 18), gaseous form, deep slumber (DC 16)
Statistics
Str: 24 Dex: 17 Con: 23 Int: 14 Wis: 14 Cha: 17
Base Atk: +8 CMB: +16 CMD: 29
Feats: Combat Expertise, Combat Reflexes, Improved Initiative, Iron Will
Skills: Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14
SQ: change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight
Languages: Common, Giant
Ecology
Environment: cold hills
Organization: solitary, pair, or patrol (1–2 plus 2–4 ogres)
Treasure: double (chain shirt, greatsword, composite longbow [+7 Str] with 20 arrows, other treasure)
Description
The ogre mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.
Oni Traits The oni are a diverse race of evil outsiders, of which the ogre mage is the most common.
Other types of oni exist as well—evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well.
While oni are incredibly varied in their shapes and powers, they still share certain traits in common.
• Regeneration: All oni regenerate, although the rate of regeneration varies. Damage from fire or acid can kill an oni.
• Change Shape: All oni are shapechangers, but their ability to change shape is generally limited to creatures similar in shape to their true form.
• Native: Oni are native outsiders. As evil spirits clad in mortal humanoid flesh, all oni also possess one of the humanoid subtypes—usually giant.
Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.
