Ogre Spider

CR: 5 XP: 1,600


N Huge vermin


Init: +2 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +5


Defense

AC: 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)


hp: 52 (7d8+21)


Fort: +8 Ref: +4 Will: +3


Immune: mind-affecting effects


Offense

Speed: 40 ft., climb 40 ft.


Melee: bite +8 (2d8+7 plus poison)


Space: 15 ft. Reach: 15 ft.


Special Attacks: web (+5 ranged, DC 16, hp 7)


Statistics

Str: 21 Dex: 15 Con: 16 Int: — Wis: 12 Cha: 2


Base Atk: +5 CMB: +12 CMD: 24 (36 vs. trip)


Skills: Climb +29, Perception +5, Stealth –2, Racial Modifiers +16 Climb, +4 Perception, +4 Stealth


SQ: compression


Ecology

Environment: temperate or cold hills or underground


Organization: solitary or pair


Treasure: incidental


Description

Poison (Ex) Bite—injury; save Fort DC 18 (includes +2 racial bonus); frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.

Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees.

So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.

Source: Pathfinder Roleplaying Game Bestiary 3