Old Sailor
Defense
AC: 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
HP: 11 (2d8+2)
Fort: +0 Ref: +1 Will: +3, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: mwk dagger +3 (1d4+1/19–20) or handaxe +2 (1d6+1/×3)
Ranged: mwk dagger +3 (1d4+1/19–20) or shortbow +2 (1d6/×3)
Statistics
Str: 12 Dex: 13 Con: 11 Int: 10 Wis: 10 Cha: 9
Base Atk: +1 CMB: +2 CMD: 13
Feats: Athletic
Skills: Acrobatics +5, Climb +8, Craft (scrimshaw) +4, Knowledge (religion) +4, Perception +6, Perform (string) +3, Profession (sailor) +4, Sleight of Hand +5, Survival +4, Swim +8
SQ: elven magic, weapon familiarity
Languages: Common, Elven
Gear: leather armor, handaxe, masterwork dagger, shortbow with 20 arrows, artisan’s tools, 36 gp
Description
Elf expert 2
During Combat: The expert keeps his back to the wall, seeks the high ground, and uses Acrobatics to maintain a tactical advantage.
Quite weathered for an elf, a sailor spends most of his free time playing cards, making music, or whittling away at wood or ivory. Old sailors are superstitious and wary of bad omens before or during a voyage.
Though an old sailor is able to defend himself if attacked, his work relates to ship maintenance and transporting cargo rather than repelling boarders. For an experienced military sailor, use the veteran buccaneer stat block (page 267) or apply the advanced creature simple template to the old sailor stat block. You can also use this stat block for laborers whose work requires strength and maneuverability, such as lumberjacks.
Source: NPC Codex, p. 260
