Characters

Pirate (Smuggler)

This shady-looking sailor has a knowing glint in his eyes, which shift from side to side as he evaluates his surroundings.

CR: 2 XP: 600


CN Medium humanoid (human)


Init: +6 Senses: Perception +7


Defense

AC: 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)


HP: 20 (3d8+3)


Fort: +0 Ref: +5 Will: +2


Offense

Speed: 30 ft.


Melee: mwk scimitar +3 (1d6/18–20), sap +4 (1d6 nonlethal)


Ranged: shortbow +4 (1d6/×3)


Special Attacks: sneak attack +2d6


Statistics

Str: 10 Dex: 14 Con: 8 Int: 12 Wis: 13 Cha: 17


Base Atk: +2 CMB: +2 CMD: 14


Feats: Improved Initiative, Toughness, Weapon Finesse


Skills: Appraise +7, Bluff +9, Diplomacy +9, Disguise +9, Intimidate +9, Knowledge (local) +7, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +8


SQ: bribery*, conceal item*, distraction*, rogue talents (fast stealth) * See Pathfinder Player Companion: Pirates of the Inner Sea


Ecology

Environment: any oceans or coastlines


Organization: solitary, pair, or team (3–5)


Treasure: NPC gear (masterwork studded leather, sap, masterwork scimitar, shortbow with 20 arrows, potion of eagle’s splendor, potions of invisibility [2], other treasure)


Description

Human rogue (smuggler) 3 (Pirates of the Inner Sea 23)

Smugglers sneak their ill-gotten gains past nosey port functionaries as well as naval inspections and blockades, and are typically stealthy rapscallions, marvelously gifted beguilers, and nimblefingered pickpockets.

Source: Isles of the Shackles, p. 57