Pirate (Smuggler)
This shady-looking sailor has a knowing glint in his eyes, which shift from side to side as he evaluates his surroundings.
Defense
AC: 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
HP: 20 (3d8+3)
Fort: +0 Ref: +5 Will: +2
Offense
Speed: 30 ft.
Melee: mwk scimitar +3 (1d6/18–20), sap +4 (1d6 nonlethal)
Ranged: shortbow +4 (1d6/×3)
Special Attacks: sneak attack +2d6
Statistics
Str: 10 Dex: 14 Con: 8 Int: 12 Wis: 13 Cha: 17
Base Atk: +2 CMB: +2 CMD: 14
Feats: Improved Initiative, Toughness, Weapon Finesse
Skills: Appraise +7, Bluff +9, Diplomacy +9, Disguise +9, Intimidate +9, Knowledge (local) +7, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +8
SQ: bribery*, conceal item*, distraction*, rogue talents (fast stealth) * See Pathfinder Player Companion: Pirates of the Inner Sea
Ecology
Environment: any oceans or coastlines
Organization: solitary, pair, or team (3–5)
Treasure: NPC gear (masterwork studded leather, sap, masterwork scimitar, shortbow with 20 arrows, potion of eagle’s splendor, potions of invisibility [2], other treasure)
Description
Human rogue (smuggler) 3 (Pirates of the Inner Sea 23)
Smugglers sneak their ill-gotten gains past nosey port functionaries as well as naval inspections and blockades, and are typically stealthy rapscallions, marvelously gifted beguilers, and nimblefingered pickpockets.
Source: Isles of the Shackles, p. 57
