Princess
Defense
AC: 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
HP: 7 (2d8–2)
Fort: –1 Ref: +1 Will: +3
Offense
Speed: 30 ft.
Melee: unarmed strike +0 (1d3–1) or light mace +0 (1d6–1) or short sword +0 (1d6–1/19–20)
Statistics
Str: 8 Dex: 13 Con: 9 Int: 11 Wis: 10 Cha: 14
Base Atk: +1 CMB: +0 CMD: 12
Feats: Dodge, Skill Focus (Diplomacy)
Skills: Bluff +6, Diplomacy +10, Knowledge (nobility) +5, Knowledge (religion) +4, Perform (dance) +7, Perform (sing, string instruments) +6, Ride +5, Sense Motive +4
Languages: Common
Gear: noble’s outfit, signet ring, 310 gp
Description
Human aristocrat 2
During Combat: If forced into a fight, the aristocrat borrows, improvises, or steals a weapon such as a light mace or short sword (as an aristocrat, she is proficient with all simple and martial weapons). If she has no allies and believes her life is in danger, she flees.
Well-rounded in her training, the princess is a demure lady of the court who handles herself quite well in a fight. She has a stubborn streak and a taste for adventure, and doesn’t like commoners telling her what she can and can’t do.
Most of her remaining wealth is in the form of fine jewelry, such as rings, necklaces, a tiara, or a scepter. These items are quite recognizable as belonging to the royal family and sure to cause suspicion if they are found in the hands of anyone else.
Source: NPC Codex, p. 250
