Characters

Qadira: Katheer Conjurer

CR: 2 XP: 600


N Medium humanoid (elf, human)


Init: +1 Senses: low-light vision Perception: +3


Defense

AC: 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)


HP: 10 (3d6)


Fort: +0 Ref: +2 Will: +4, +2 enchantment


Immune: sleep


Offense

Speed: 30 ft.


Melee: mwk dagger +2 (1d4/19–20)


Spell-Like Abilities: (CL 3rd; concentration +6) 6/day—acid dart (1d6+1 acid)


Spells Prepared: (CL 3rd; concentration +6) 2nd—eagle’s splendor, minor image (DC 15), summon monster II 1st—comprehend languages, summon monster I (2), unseen servant 0 (at will)—detect magic, message, prestidigitation, read magic Opposition Schools Evocation, Necromancy


Statistics

Str: 10 Dex: 13 Con: 8 Int: 16 Wis: 12 Cha: 15


Base Atk: +1 CMB: +1 CMD: 12


Feats: Alertness, Augment Summoning, Scribe Scroll, Skill Focus (Knowledge [planes]), Spell Focus (conjuration)


Skills: Appraise +10, Diplomacy +5, Intimidate +4, Knowledge (nobility) +8, Knowledge (planes) +11, Sense Motive +3, Spellcraft +9


SQ: arcane bond (raven familiar), elf blood, multitalented, summoner’s charm


Languages: Auran, Common, Elven, Ignan, Kelish


Combat Gear: scroll of obscuring mist, scroll of summon swarm


Other Gear: bracers of armor +1, masterwork dagger, chalk, entertainer’s outfit, incense, spellbook


Description

Half-elf conjurer 3

Straddling the positions of court magician and aspiring politician, these trained wizards lust for power and influence. They call upon extra-dimensional creatures and otherworldly allies when most politicians would rely on underlings and mortal connections.

Source: NPC Guide, p. 48