Ram
CR: 1 XP: 400
N Medium animal
Init: +2 Senses: low-light vision, scent Perception: +6
Defense
AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp: 11 (2d8+2)
Fort: +4 Ref: +5 Will: +2
Offense
Speed: 40 ft.
Melee: gore +3 (1d4+3)
Special Attacks: powerful charge (gore, 1d8+3)
Statistics
Str: 14 Dex: 15 Con: 13 Int: 2 Wis: 14 Cha: 7
Base Atk: +1 CMB: +3 CMD: 15 (19 vs. trip)
Feats: Improved Bull Rush, Skill Focus (Acrobatics)
Skills: Acrobatics +13 (+17 jump), Perception +6, Racial Modifiers +4 Acrobatics
Ecology
Environment: temperate mountains
Organization: solitary, pair, or herd (3–30)
Treasure: none
Description
Rams are mountain-dwelling herd animals noted for their prominent horns.
A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds. You can create stats for smaller, similar animals (such as goats) by a p p l y i n g the young creature template to a ram.
Ram Companions Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.
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