Ram

CR: 1 XP: 400


N Medium animal


Init: +2 Senses: low-light vision, scent Perception: +6


Defense

AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)


hp: 11 (2d8+2)


Fort: +4 Ref: +5 Will: +2


Offense

Speed: 40 ft.


Melee: gore +3 (1d4+3)


Special Attacks: powerful charge (gore, 1d8+3)


Statistics

Str: 14 Dex: 15 Con: 13 Int: 2 Wis: 14 Cha: 7


Base Atk: +1 CMB: +3 CMD: 15 (19 vs. trip)


Feats: Improved Bull Rush, Skill Focus (Acrobatics)


Skills: Acrobatics +13 (+17 jump), Perception +6, Racial Modifiers +4 Acrobatics


Ecology

Environment: temperate mountains


Organization: solitary, pair, or herd (3–30)


Treasure: none


Description

Rams are mountain-dwelling herd animals noted for their prominent horns.

A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds. You can create stats for smaller, similar animals (such as goats) by a p p l y i n g the young creature template to a ram.

Ram Companions Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.

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Source: Pathfinder Roleplaying Game Bestiary 2