Rat Swarm
CR: 2 XP: 600
N Tiny animal (swarm)
Init: +6 Senses: low-light vision, scent Perception: +8
Defense
AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp: 16 (3d8+3)
Fort: +4 Ref: +5 Will: +2
Defensive Abilities: swarm traits
Offense
Speed: 15 ft., climb 15 ft., swim 15 ft.
Melee: swarm (1d6 plus disease)
Space: 10 ft. Reach: 0 ft.
Special Attacks: disease, distraction (DC 12)
Statistics
Str: 2 Dex: 15 Con: 13 Int: 2 Wis: 13 Cha: 2
Base Atk: +2 CMB: — CMD: —
Feats: Improved Initiative, Skill Focus (Perception)
Skills: Balance +6, Climb +10, Perception +8, Stealth +14, Swim +10, Racial Modifiers uses Dex to modify Climb and Swim
Ecology
Environment: any
Organization: solitary, pack (2–5 swarms), or infestation (6–12 swarms)
Treasure: none
Description
Disease (Ex) Filth fever: Swarm— injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites. Rat swarms are often found in the sewers of large human settlements.
Rat swarms surround and attack any warm-blooded prey in their path.
This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.
A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.
