Rat Swarm

CR: 2 XP: 600


N Tiny animal (swarm)


Init: +6 Senses: low-light vision, scent Perception: +8


Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)


hp: 16 (3d8+3)


Fort: +4 Ref: +5 Will: +2


Defensive Abilities: swarm traits


Offense

Speed: 15 ft., climb 15 ft., swim 15 ft.


Melee: swarm (1d6 plus disease)


Space: 10 ft. Reach: 0 ft.


Special Attacks: disease, distraction (DC 12)


Statistics

Str: 2 Dex: 15 Con: 13 Int: 2 Wis: 13 Cha: 2


Base Atk: +2 CMB: — CMD: —


Feats: Improved Initiative, Skill Focus (Perception)


Skills: Balance +6, Climb +10, Perception +8, Stealth +14, Swim +10, Racial Modifiers uses Dex to modify Climb and Swim


Ecology

Environment: any


Organization: solitary, pack (2–5 swarms), or infestation (6–12 swarms)


Treasure: none


Description

Disease (Ex) Filth fever: Swarm— injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites. Rat swarms are often found in the sewers of large human settlements.

Rat swarms surround and attack any warm-blooded prey in their path.

This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.

A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.

Source: Pathfinder Roleplaying Game Bestiary