Characters

Sailor

CR: 1/2 XP: 200


CN Medium humanoid (human)


Init: +3 Senses: Perception +4


Defense

AC: 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)


HP: 9 (1d8+1)


Fort: +1 Ref: +5 Will: +0


Offense

Speed: 30 ft.


Melee: falchion +2 (2d4+3/18–20) or mwk dagger +3 (1d4+3/19–20)


Special Attacks: sneak attack +1d6


Statistics

Str: 15 Dex: 16 Con: 13 Int: 12 Wis: 10 Cha: 8


Base Atk: +0 CMB: +2 CMD: 16


Feats: Combat Reflexes, Dodge


Skills: Acrobatics +7, Bluff +3, Climb +6, Diplomacy +3, Disable Device +7, Escape Artist +7, Intimidate +3, Knowledge (local) +5, Perception +4, Sense Motive +4, Swim +6


SQ: trapfinding +1


Languages: Common, Polyglot


Ecology

Environment: any oceans or coastlines


Organization: solitary, pair, or gang (3–8)


Treasure: NPC gear (leather armor, falchion,, masterwork dagger, other treasure)


Description

Human rogue 1

The average pirate is a free-spirited renegade who would have great difficulty surviving in the cultured depths of polite, civilized society.

Rogues and fighters typically make up the majority of a pirate ship’s crew of sailors, as they possess both the skill and brawn necessary for day-to-day raids and heists. These colorful, adventurous characters chafe at society’s laws and restrictions, and the exciting life of the buccaneer is well suited to pirates’ ferocious independence.

Pirate, Smuggler This shady-looking sailor has a knowing glint in his eyes, which shift from side to side as he evaluates his surroundings.

Source: Isles of the Shackles, p. 58