Saintly Knight
CR: 8 XP: 4,800
LG Medium humanoid (human, orc)
Init: –1 Senses: darkvision 60 ft. Perception: +9
Aura: courage (10 ft.), resolve (10 ft.)
Defense
AC: 21, touch 9, flat-footed 21 (+10 armor, –1 Dex, +2 shield)
HP: 72 (9d10+18)
Fort: +10 Ref: +5 Will: +12
Defensive Abilities: orc ferocity
Resist: fire 10
Offense
Speed: 20 ft.
Melee: +1 lance +14/+9 (1d8+5/×3) or +1 heavy mace +14/+9 (1d8+5)
Ranged: mwk heavy crossbow +9 (1d10/19–20)
Space: 5 ft. Reach: 5 ft. (10 ft. with lance)
Special Attacks: channel positive energy (DC 16, 5d6), smite evil 3/day (+2 attack and AC, +9 damage)
Spell-Like Abilities: (CL 9th; concentration +11) At will—detect evil
Spells Prepared: (CL 6th; concentration +8) 2nd—resist energy, zone of truth 1st—divine favor, lesser restoration, protection from evil
Statistics
Str: 18 Dex: 8 Con: 12 Int: 10 Wis: 13 Cha: 15
Base Atk: +9 CMB: +13 CMD: 22
Feats: Iron Will, Mounted Combat, Ride-By Attack, Skill Focus (Perception), Spirited Charge
Skills: Handle Animal +6, Intimidate +4, Knowledge (history) +1, Knowledge (religion) +5, Perception +9, Ride +5 (+7 to stay in the saddle)
SQ: aura, code of conduct, divine bond (mount), lay on hands (4d6, 6/day), mercies (frightened, shaken, staggered), orc blood, weapon familiarity
Languages: Common, Orc
Combat Gear: potion of bull’s strength, potion of delay poison, potion of shield of faith, silversheen
Other Gear: +1 full plate, masterwork heavy steel shield, +1 heavy mace, +1 lance, masterwork heavy crossbow with 10 bolts, cloak of resistance +1, military saddle, 297 gp
Description
Half-orc paladin of Iomedae 9
Before Combat: The paladin casts resist energy (fire) unless he expects damage from a different energy type. He applies silversheen to his weapon if he expects to fight devils or lycanthropes.
During Combat: The paladin uses Ride-By Attack and Spirited Charge, preferring to attack the opposing leader. When on foot, he uses his mace. If facing a powerful foe, he drinks his potions.
Base Statistics: Without resist energy, the paladin’s statistics are Resist none.
A saintly knight accomplishes great acts with his indomitable spirit and martial prowess.
Tregor the Just: Tregor believes himself to be a good soul trapped in a body of filth. The half-orc hates his orc heritage, and though he does not know the circumstances of his birth—he was left on the doorstep of a temple—he doubts it was honorable. Raised by the temple priests, Tregor is the shining example of the paladin ideal, as perfect in discipline and purity as he is ugly in appearance. He constantly seeks to better himself and the world by performing heroic deeds, but though he is stalwart and true, his worldview can be aggravatingly black and white .
Combat Encounters: Tregor is usually encountered riding his horse, seeking those who need a champion. He questions everyone he meets on the road, and assures them that they have nothing to fear from him—so long as their spirits are pure.
Roleplaying Suggestions: Tregor tries to be honest, just, and hospitable, but has no tolerance for evil or cruelty, nor much of a sense of humor.
Source: NPC Codex, p. 116
