Scarlet Spider
CR: 1/4 XP: 100
N Tiny vermin
Init: +5 Senses: darkvision 60 ft. Perception: +4
Defense
AC: 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp: 4 (1d8)
Fort: +2 Ref: +5 Will: +0
Immune: mind-affecting effects
Offense
Speed: 30 ft.
Melee: bite +7 (1d3–4 plus poison)
Space: 2-1/2 ft. Reach: 0 ft.
Special Attacks: poison
Statistics
Str: 3 Dex: 21 Con: 10 Int: — Wis: 10 Cha: 2
Base Atk: +0 CMB: +3 CMD: 9 (21 vs. trip)
Feats: Weapon Finesse
Skills: Acrobatics +13, Climb +21, Perception +4, Stealth +17 Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
Ecology
Environment: any land
Organization: solitary, pair, or colony (3–8)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save.
Scarlet spiders are small arachnids with bright red bodies and black legs. Scarlet spiders don’t have web attacks. Though they can be found in any terrain, scarlet spiders are more common in environments where they can hunt large insects and small mammals.
A spellcaster who selects a scarlet spider as a familiar gains a +3 bonus on Climb checks as long as the familiar remains within 1 mile of her; a scarlet spider familiar loses the mindless trait and has an Intelligence score appropriate for its master’s level.
