Sea Snake
This scaly blue-green snake skims the surface of the water in a sinuous ballet of muscle and agility.
Defense
AC: 14, touch 13, flat-footed 12 (+2 Dex, +1 natural,, +1 size)
HP: 11 (2d8+2)
Fort: +4 Ref: +5 Will: +1
Offense
Speed: 20 ft., climb 20 ft., swim 40 ft.
Melee: bite +4 (1d4–1 plus poison)
Statistics
Str: 8 Dex: 15 Con: 12 Int: 1 Wis: 13 Cha: 2
Base Atk: +1 CMB: +2 CMD: 11 (can’t be tripped)
Feats: Agile Maneuvers, Weapon Finesse
Skills: Climb +7, Perception +9, Stealth +14, Swim +7, Racial Modifiers +4 Perception, +4 Stealth
SQ: hold breath
Ecology
Environment: any oceans
Organization: solitary, pair, or nest (3–8)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save.
This nasty water-dwelling creature is a particular bane to fisherfolk in tropical seas, occasionally getting caught up in their nets and striking angrily at unwary sailors as they spill their catch out onto the deck. The sea snake tends to follow schools of fish and pick off stragglers, choosing to hunt smaller prey instead of larger foes and only attacking more formidable enemies if it feels threatened. A sea snake’s anatomy is particularly well adapted to its environment, and its single lung takes up its entire length.
The average sea snake is 4 feet long from tail to head and weighs 10 pounds.
Sea Snake, Giant This great, writhing aquatic beast is pale blue with bright yellow stripes, and possesses a flipperlike tail to aid it as it swims.
Source: Isles of the Shackles, p. 60
