Seal

CR: 1/3 XP: 135


N Small animal


Init: +5 Senses: low-light vision Perception: +9


Defense

AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)


hp: 4 (1d8)


Fort: +2 Ref: +3 Will: +1


Offense

Speed: 10 ft., swim 60 ft.


Melee: bite +1 (1d4)


Statistics

Str: 10 Dex: 13 Con: 11 Int: 2 Wis: 13 Cha: 6


Base Atk: +0 CMB: –1 CMD: 10 (can’t be tripped)


Feats: Improved Initiative


Skills: Perception +9, Swim +8, Racial Modifiers +4 Perception


SQ: hold breath


Ecology

Environment: any oceans


Organization: solitary, pair, rookery (3–24) Sleek-bodied mammals, seals spend the majority of their lives in aquatic environments. VERMIN FAMILIAR The process of making a vermin into a familiar grants it an Intelligence score and removes the mindless trait. Vermin familiars communicate with their masters and other vermin through behaviors that are specific to their kind. As is the case with other types of familiars, other creatures cannot understand this communication without magical aid.


Source: Pathfinder Roleplaying Game Bestiary 5