Seal
CR: 1/3 XP: 135
N Small animal
Init: +5 Senses: low-light vision Perception: +9
Defense
AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp: 4 (1d8)
Fort: +2 Ref: +3 Will: +1
Offense
Speed: 10 ft., swim 60 ft.
Melee: bite +1 (1d4)
Statistics
Str: 10 Dex: 13 Con: 11 Int: 2 Wis: 13 Cha: 6
Base Atk: +0 CMB: –1 CMD: 10 (can’t be tripped)
Feats: Improved Initiative
Skills: Perception +9, Swim +8, Racial Modifiers +4 Perception
SQ: hold breath
Ecology
Environment: any oceans
Organization: solitary, pair, rookery (3–24) Sleek-bodied mammals, seals spend the majority of their lives in aquatic environments. VERMIN FAMILIAR The process of making a vermin into a familiar grants it an Intelligence score and removes the mindless trait. Vermin familiars communicate with their masters and other vermin through behaviors that are specific to their kind. As is the case with other types of familiars, other creatures cannot understand this communication without magical aid.
