Seps
This giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.
CR: 11 XP: 12,800
N Huge magical beast
Init: +6 Senses: darkvision 60 ft., low-light vision, scent Perception: +17
Defense
AC: 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size)
hp: 147 (14d10+70)
Fort: +14 Ref: +11 Will: +6
Defensive Abilities: acid blood
Immune: acid, poison
Offense
Speed: 30 ft.
Melee: bite +23 (3d8+15/19–20 plus poison)
Space: 15 ft. Reach: 15 ft.
Special Attacks: poison
Statistics
Str: 30 Dex: 14 Con: 21 Int: 2 Wis: 11 Cha: 11
Base Atk: +14 CMB: +26 CMD: 38 (can’t be tripped)
Feats: Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills: Perception +17, Stealth +11, Racial Modifiers +4 Perception, +4 Stealth
SQ: liquefaction
Ecology
Environment: temperate or warm deserts or forests
Organization: solitary or nest (2–5)
Treasure: incidental (acid-proof items)
Description
Acid Blood (Ex) A metal, wooden, or natural weapon that deals piercing or slashing damage to a seps takes 4d6 points of acid damage unless the weapon’s wielder succeeds at a DC 22 Reflex save at the listed DC. The DC is Constitution-based.
Liquefaction (Su) Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature’s equipment).
Poison (Ex) Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 1d8 acid damage and 1d4 Con drain; cure 2 consecutive saves.
A seps is an exotic snake-like creature whose powerful jaws contain acidic venom so potent that it quickly dissolves prey into liquid.
An adult seps is 30 feet long and weighs 1,500 pounds.
Seps, Juvenile This venomous snake is heavily armored and has unusually large fangs.
