Shadow

CR: 3 XP: 800


CE Medium undead (incorporeal)


Init: +2 Senses: darkvision 60 ft. Perception: +8


Defense

AC: 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)


hp: 19 (3d8+6)


Fort: +3 Ref: +3 Will: +4


Defensive Abilities: incorporeal, channel resistance +2


Immune: undead traits


Offense

Speed: fly 40 ft. (good)


Melee: incorporeal touch +4 (1d6 Strength damage)


Special Attacks: create spawn


Statistics

Str: — Dex: 14 Con: — Int: 6 Wis: 12 Cha: 15


Base Atk: +2 CMB: +4 CMD: 17


Feats: Dodge, Skill Focus (Perception)


Skills: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light), Racial Modifiers +4 Stealth in dim light (–4 in bright light)


Ecology

Environment: any


Organization: solitary, pair, gang (3–6), or swarm (7–12)


Treasure: standard


Description

Create Spawn (Su) A humanoid creature killed by a shadow’s Strength damage becomes a shadow under the control of its killer in 1d4 rounds.

Strength Damage (Su) A shadow’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.

The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light. The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings.

Source: Pathfinder Roleplaying Game Bestiary