Shipwrecker Crab
CR: 13 XP: 25,600
N Colossal vermin (aquatic)
Init: +3 Senses: darkvision 60 ft. Perception: +10
Defense
AC: 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, –8 size)
hp: 189 (14d8+126)
Fort: +18 Ref: +7 Will: +6
Immune: mind-affecting effects
Offense
Speed: 30 ft., swim 40 ft.
Melee: 2 claws +16 (2d8+21 plus grab)
Space: 30 ft. Reach: 30 ft.
Special Attacks: constrict (2d8+21)
Statistics
Str: 38 Dex: 16 Con: 28 Int: — Wis: 14 Cha: 5
Base Atk: +10 CMB: +32 (+36 grapple) CMD: 45 (61 vs. trip)
Skills: Perception +10, Swim +22
SQ: powerful claws
Ecology
Environment: any water
Organization: solitary or cast (2–12)
Treasure: none
Description
Powerful Claws (Ex) A shipwrecker crab’s claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
A shipwrecker crab measures feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.
Crab, Shark-Eating This spiny, long-legged crab towers over its surroundings. Its quick and powerful claws thrash wildly, eager for prey.
