Shipwrecker Crab

CR: 13 XP: 25,600


N Colossal vermin (aquatic)


Init: +3 Senses: darkvision 60 ft. Perception: +10


Defense

AC: 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, –8 size)


hp: 189 (14d8+126)


Fort: +18 Ref: +7 Will: +6


Immune: mind-affecting effects


Offense

Speed: 30 ft., swim 40 ft.


Melee: 2 claws +16 (2d8+21 plus grab)


Space: 30 ft. Reach: 30 ft.


Special Attacks: constrict (2d8+21)


Statistics

Str: 38 Dex: 16 Con: 28 Int: — Wis: 14 Cha: 5


Base Atk: +10 CMB: +32 (+36 grapple) CMD: 45 (61 vs. trip)


Skills: Perception +10, Swim +22


SQ: powerful claws


Ecology

Environment: any water


Organization: solitary or cast (2–12)


Treasure: none


Description

Powerful Claws (Ex) A shipwrecker crab’s claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.

A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.

Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.

A shipwrecker crab measures feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.

Crab, Shark-Eating This spiny, long-legged crab towers over its surroundings. Its quick and powerful claws thrash wildly, eager for prey.

Source: Pathfinder Roleplaying Game Bestiary 3