Shoanti: Tribesman
Defense
AC: 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
HP: 11 (1d12+5)
Fort: +7 Ref: +1 Will: +4
Offense
Speed: 30 ft.
Melee: greataxe +5 (1d12+6/×3), greataxe +3 (1d12+3/×3), Str 15, Con 14, CMB +3, CMD 14 Climb +3
Ranged: shortbow +2 (1d6/×3)
Special Attacks: rage (6 rounds/day) Base Statistics When not raging, the tribesman’s stats are AC 15, touch 11, flat-footed 14, hp 9, Fort +5, Will +2
Statistics
Str: 19 Dex: 13 Con: 18 Int: 10 Wis: 14 Cha: 8
Base Atk: +1 CMB: +5 CMD: 16
Feats: Endurance, Totem Spirit (Spire Clan, see below)
Skills: Climb +5, Handle Animal +3, Knowledge (nature) +4, Perception +8, Survival +6
SQ: fast movement
Languages: Common, Shoanti
Gear: hide armor, dagger, greataxe, shortbow with 20 arrows, bedroll, bundle of dried meat
Description
Human barbarian 1
Totem Spirit (Ex) The tribesman has the Totem Spirit feat, which means he has close ties to the spirits of the Shundar-Quah tribe. The tribesman receives a +1 bonus on Fortitude saves and a +2 bonus on Perception checks. See the Pathfinder Chronicles Campaign Setting, page 147.
The boundless pride and passion of the Shoanti transforms pain into a strength few outsiders understand. Most of these nomadic people now carry a great melancholy in their hearts due to their lost homelands and exile to the hellish Storval Plateau. But even here they survive where most humans would fall to exposure, wild fires, or savage predators. Through it all, the tribes endure, even as small bits of their culture and history erode with every generation.
Source: NPC Guide, p. 51
