Sinspawn

This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.

CR: 2 XP: 600


NE Medium aberration


Init: +5 Senses: darkvision 60 ft., sin-scent Perception: +7


Defense

AC: 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)


hp: 19 (3d8+6)


Fort: +3 Ref: +2 Will: +4


Immune: mind-affecting effects


SR: 13


Offense

Speed: 40 ft.


Melee: ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)


Statistics

Str: 13 Dex: 13 Con: 14 Int: 10 Wis: 13 Cha: 12


Base Atk: +2 CMB: +3 CMD: 15


Feats: Dodge, Improved Initiative


Skills: Intimidate +7, Perception +7, Stealth +7, Survival +7


SQ: martial proficiency


Languages: Aklo


Ecology

Environment: any ruins


Organization: solitary, pair, or cult (3–8)


Treasure: standard (ranseur, other treasure)


Description

Martial Proficiency (Ex) Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Sin-Scent (Su) Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.

Sinful Bite (Su) A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.

Seven Types of Sinspawn The above stats represent a wrathspawn, the most common type of this creature. Each type possesses unique ability modifiers, which are listed after their name.

Envyspawn (+2 Str, –2 Cha): Short and thin, envyspawn often become rangers.

Gluttonspawn (+2 Con, –2 Dex): Obese yet hardy and strong, gluttonspawn often become fighters.

Greedspawn (+2 Dex, –2 Wis): Towering over 7 feet in height, greedspawn have gold-tinged veins and often become rogues.

Lustspawn (+4 Cha, –2 Con, –2 Wis): With perfectly formed bodies sitting in grotesque counterpoint to their monstrous faces and claws, lustspawn often become sorcerers.

Pridespawn (+4 Int, –2 Wis, –2 Cha): Unique among sinspawn for their long manes of hair, pridespawn are near-skeletal in their gauntness. They often become wizards.

Slothspawn (+2 Wis, –2 Dex): Thick rolls of excess skin drape a slothspawn’s hunched frame. They often become clerics.

Wrathspawn: These sinspawn use the statistics given above. They often become barbarians.

Source: Pathfinder Roleplaying Game Bestiary 2